Sorcery

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Sorcery symbol from future-shifted Future Sight cards
Sorcery symbol from future-shifted Future Sight cards

Sorceries, like instants, represent one-shot or short-term magical spells. They are never put into the in-play zone; instead, they take effect when their mana cost is paid and the spell resolves, and then are immediately put into the player's graveyard.

Sorceries and instants differ only in when they can be played. Sorceries can only be played during the player's main phase, and only when nothing else is on the stack. Instants, on the other hand, can be played at any time, including during other player's turns and while another spell or ability is waiting to resolve. The term "spell" collectively refer to instants and sorceries.

From the Comprehensive Rules:
  • 212.7. Sorceries
  • 212.7a A player may play a sorcery card from his or her hand during a main phase of his or her turn, when he or she has priority and the stack is empty. Playing a sorcery as a spell uses the stack. (See rule 409, "Playing Spells and Activated Abilities.")
  • 212.7b When a sorcery spell resolves, the actions stated in its rules text are followed. Then it's put into its owner's graveyard.
  • 212.7c Sorcery subtypes are always single words and are listed after a long dash: "Sorcery - Arcane." Each word after the dash is a separate subtype. Sorcery subtypes are also called sorcery types. A sorcery subtype that's also an instant subtype is also called a spell type. Sorceries may have multiple subtypes.
  • 212.7d Sorceries can't come into play. If a sorcery would come into play, it remains in its previous zone instead.
  • 212.7e If a spell, ability, or effect states that a player can do something only "any time he or she could play a sorcery," it means only that the player must have priority, it must be during the main phase of his or her turn, and the stack must be empty. The player doesn't need to have a sorcery he or she could actually play.

Card types
Groups Supertypes Card types Subtypes
Spell
(non-permanent)
Instant Trap Arcane
Sorcery
Permanent Basic,
Legendary,
Snow,
World
Artifact Equipment, Fortification, Contraption
Creature (...)
Enchantment Aura, Shrine
Land (...)
Planeswalker (...)
Miscellaneous Tribal (...)
Plane (...)
Vanguard
Obsolete Mono, Poly,
Continuous
Interrupt,
Mana Source
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