Landwalk

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Landwalk is a generic keyword ability on creatures that makes the creature unblockable if the defending player controls at least one land with a certain characteristic. It was first introduced in Alpha. The keyword always appears in conjunction with a subtype or supertype to denote the appropriate characteristic, and in most cases will not actually appear as "Landwalk", but instead "Islandwalk", "Snow-covered Forestwalk" and so on.

From the Comprehensive Rules (as of Magic 2010)

  • 702.12. Landwalk
    • 702.12a Landwalk is a generic term that appears within an object’s rules text as “[type]walk,” where [type] is usually a subtype (as in “islandwalk”), but can be the card type land, any land type, any supertype, or any combination thereof (as in “snow swampwalk” or “legendary landwalk”).
    • 702.12b Landwalk is an evasion ability. A creature with landwalk is unblockable as long as the defending player controls at least one land with the specified subtype and/or supertype. (See rule 509, “Declare Blockers Step.”)
    • 702.12c If a player is allowed to choose any landwalk ability, that player chooses a landwalk ability that includes one land subtype and/or one supertype. The chosen ability doesn’t need to have been printed on a card.
    • 702.12d Landwalk abilities don’t “cancel” one another.
      • Example
        If a player controls a snow Forest, that player can’t block an attacking creature with snow forestwalk even if he or she also controls a creature with snow forestwalk.
    • 702.12e Multiple instances of the same kind of landwalk on the same creature are redundant.
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