Kithkin

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Kithkin are a quick and agile race of small humanoids, mostly associated with white mana.

Contents

[edit] Dominarian Kithkin

The kithkin of Dominaria once lived in an idyllic country called Amrou Haven, but after the Apocalypse, their home was destroyed. The kithkin remained in their ancestral home, seeking out a meager existence as nomads on the dusty salt plains of the ruined paradise. After the restoration of Dominaria, the kithkin set about the long task of restoring their homeland.

Dominarian kithkin resemble short humans more than anything else. They are about four-and-a-half feet tall; their distinguishing characteristics are their brown hair, large noses, and feet covered in light hair. Kithkin place great emphasis on community and are highly cooperative in battle, and are known for their simplicity and forthrightness. The kithkin of Dominaria do not have access to thoughtweft like their Lorwyn cousins.

[edit] Lorwyn-Shadowmoor Kithkin

[edit] Lorwyn Kithkin

The kithkin of Lorwyn are peaceful farmers, but are fierce warriors when provoked. Their society is based on a type of collective consciousness called the thoughtweft. The thoughtweft connects the kithkin by a kind of empathic web, allowing them to share their emotions and thoughts, making them very effective in battle cooperation. They are quite superstitious, and their magic is often powder-based. Everything that is of cultural importance, like stories and customs, are found in the Book of Kith and Kin. Kithkin knights and soldiers ride into battle on springjacks, which they also raise for their wool and meat.

Lorwyn kithkin society is centered around interrelated villages and towns called clachans. The head of a clachan is called a cenn, or mayor. Known clachans include Kinsbaile, Burrenton, Goldmeadow, and Cloverdell. Gaddock Teeg is the cenn of Kinsbaile, whereas Deagan is the cenn of Burrenton, a clachan of smiths.

Physically, Lorwyn kithkin are shorter than their Dominarian counterparts, with stout bodies and thick limbs. Their faces are round and almost pumpkin-like, with highly expressive features.

[edit] Shadowmoor Kithkin

After the Great Aurora changed the idyllic plane of Lorwyn into the fearful world of Shadowmoor, the kithkin became furtive creatures with oversized white eyes or gold with no pupils. The mindweft (the name that the thoughtweft receives in Shadowmoor) that once bound them together in comforting harmony now linked them all in a state of constant paranoia; they are obsessed with conformity and fear anyone not like themselves. Their rustic clachans became armed fortresses called douns where the kithkin huddled together like rats in a corner, barely keeping the horrors of Shadowmoor at bay.

Some douns seem to be more paranoid than others (fearing even leaving their own houses alone), while others have lone scouts that watch the area.

Like their Lorwyn culture, they can also have a designated Hero who is empowered by the mindweft.

The kithkin of Shadowmoor were the creators of huge inanimate scarecrows, though they became animated for unknown reasons and they lost control of these malignant constructs.

[edit] Kithkin and Hobbits

Originally kithkin were to be named hobbits, as can be seen by their hairy feet, but the name was presumably changed to avoid conflict with J. R. R. Tolkien's estate.[1] Kithkin are a little taller than hobbits, though, and they do not frequently go barefoot, enjoy pipeweed, or place as much pride in their gardening skills as hobbits.

[edit] Notable Kithkin

[edit] Notes

  1. Quinton Hoover, illustrator of the first representation of this race (Amrou Kithkin), confirmed this information here.
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