Haste
From MTG Salvation Wiki
Haste is a keyword ability that allows a creature to circumvent summoning sickness. Creatures with haste can attack or use activated abilities with the
or
symbol in the activation cost even if they have not been continuously controlled by a player since the beginning of that player's most recent turn.
Haste has been in Magic since the original Alpha's Nether Shadow, though it did not have a keyword at the time and was simply spelled out in the rules text. Haste has been rotated around the Color Wheel, initially being in black and green; it has now been placed primarily in red. There have been some recent exceptions, notably Giant Solifuge and Planar Chaos's green haste-echo creatures.[1]
From the Comprehensive Rules (as of Magic 2010)
- 702.10. Haste
- 702.10a Haste is a static ability.
- 702.10b If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since his or her most recent turn began. (See rule 302.6.)
- 702.10c If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since his or her most recent turn began. (See rule 302.6.)
- 702.10d Multiple instances of haste on the same creature are redundant.
[edit] Rulings
- Haste removes the normal "cannot attack" restriction due to not being controlled at the start of a player's turn. It does not remove any other combat restrictions. For example, it will not make a Wall able to attack, give you a second attack in a turn, or allow you to attack using a Raging Goblin if the defending player has Island Sanctuary activated.
[edit] Reminder text
The latest reminder text for Haste reads "It can attack and
this turn."
[edit] External links
"Fun with haste", by "Magic Arcana", MTG.com, Tuesday, November 18, 2003.

