Equip

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Equip is a keyword ability found on artifacts with the subtype "equipment". By paying the equip cost, you can attach the artifact to a creature, who is referred to in the text as the "equipped creature". Equipping is played as a sorcery. When an equipped creature leaves play, unlike local enchantments, the equipment remains in play.

The first cards with equip appeared in Mirrodin, the first core set appearce is in 9th Edition.

From the Comprehensive Rules (as of Magic 2010)


  • 702.6. Equip
    • 702.6a Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this Equipment to target creature you control. Activate this ability only any time you could cast a sorcery.”
    • 702.6b For more information about Equipment, see rule 301, “Artifacts.”
    • 702.6c If an Equipment has multiple instances of equip, any of its equip abilities may be used.
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