Triple lands
Triple lands is common slang for any nonbasic land that produces three colors of mana.
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Homelands tri-color lands
The earliest triple land cycles from Homelands which produces three colors of mana conditionally by "
: add
to your mana pool.
,
: Add C to your mana pool.
,
: Add D or E to your mana pool." where D and E are the allied colors of C.
- Aysen Abbey (
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- Wizards' School (
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- Castle Sengir (
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- Koskun Keep (
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- An-Havva Township (
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Invasion sac lands
Invasion sac lands that can be sacrificed for one of each of that color's allied colors.
- Irrigation Ditch
(
)
- Ancient Spring
(
)
- Sulfur Vent
(
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- Geothermal Crevice
(
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- Tinder Farm
(
)
Planeshift lairs
Planeshift lairs that must be sacrificed when it comes into play unless return a non-Lair land to owner's hand and can be tapped for one mana of any of three colors.
- Treva's Ruins (
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- Dromar's Cavern (
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- Crosis's Catacombs (
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- Darigaaz's Caldera (
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- Rith's Grove (
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Shards of Alara shardlands
Shardlands (or Trilands) are taplands from Shards of Alara, which produce A; B; or C, where A and C are allied colors to B.
- Seaside Citadel (
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- Arcane Sanctum (
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- Crumbling Necropolis (
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- Savage Lands (
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- Jungle Shrine (
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Shards of Alara panoramas
Shards of Alara also brought Panoramas, similar to fetch lands. These have an additional ability to tap for
and for
,
and sacrifice they search for one basic land of the three according basic land types and put it onto the battlefield tapped.
- Bant Panorama (
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)
- Esper Panorama (
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- Grixis Panorama (
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- Jund Panorama (
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- Naya Panorama (
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See also
| Common types of nonbasic lands |
|---|
| No colors of mana/no mana: Fetch lands |
| One colors of mana: Sac lands |
| Two colors of mana: Dual lands • Filter lands • Gates • Karoo lands • Pain lands • Sac lands • Shock lands • Slow lands • Taplands • |
| Three colors of mana: Lairs • Triple lands |