Tribal
From MTG Salvation Wiki
- See also: Tribal (theme).
Tribal is a new card type first introduced in Future Sight. Creatures and tribals share the same set of subtypes. Tribal was featured as rules card 5 of 5 in the Lorwyn set.
From the Comprehensive Rules
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- Since creatures and tribals share their list of subtypes (which are still called "creature types"), some other rules that govern subtypes are changing. Here are some of these revised rules:
:*205.3d Artifacts, enchantments, and lands each have their own unique set of possible subtypes. Instants and sorceries share their lists of subtypes; these subtypes are called "spell types". Creatures and tribals also share their lists of subtypes; these subtypes are called "creature types". (You can find complete lists of subtypes in the glossary at the end of this document under "Creature Types," "Land Types," and so on.)
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[edit] Rulings
- Tribal is not a permanent type. However, a tribal card can become a permanent if another of its types allows it to do so.
- Many Lorwyn cards refer to specific creature types. These cards may affect tribals, depending on what they say and what they do. For example, using "Goblin" as our creature type:
- If a card uses "Goblin" as a noun (that is, without following it with a word like "card" or "spell"), it actually means "Goblin permanent." It can affect any Goblin permanent in play, including a Goblin tribal.
- If a card says just "Goblin creature," it can affect only a Goblin creature in play. It can't affect a tribal.
- If a card says "Goblin card," it can affect any Goblin card not in play, including a Goblin tribal card.
- If a spell asks whether you control a Goblin, it's asking whether you control a Goblin permanent. It won't count Goblin spells you control (including itself).
- If a card with multiple types has one or more subtypes, each subtype is correlated to its appropriate type.
- When one or more of a permanent's subtypes changes, the new subtype(s) replace any existing subtypes from the appropriate set (creature types, land types, artifact types, enchantment types, spell types, or planeswalker types). It won't affect the subtypes from any other set, and it won't affect the permanent's types.
- If a permanent ceases to be one of its types, the subtypes correlated with that type will remain if they are also the subtypes of a type the permanent currently has; otherwise, they are also removed for the entire time the permanent's type is removed.
- The Onslaught card Artificial Evolution can change the creature types of a tribal.
- Many older cards have received errata in the Oracle card database to work sensibly with tribals. For example, instant and sorcery cards can't come into play. If an older card was printed with a wording that allowed you to put a Goblin card into play, it now specifies that you can put a Goblin permanent card into play.
| Card types | ||||
|---|---|---|---|---|
| Groups | Supertypes | Card types | Subtypes | |
| Spell (non-permanent) | Instant | Trap | Arcane | |
| Sorcery | ||||
| Permanent | Basic, Legendary, Snow, World | Artifact | Equipment, Fortification, Contraption | |
| Creature | (...) | |||
| Enchantment | Aura, Shrine | |||
| Land | (...) | |||
| Planeswalker | (...) | |||
| Miscellaneous | Tribal | (...) | ||
| Plane | (...) | |||
| Vanguard | ||||
| Obsolete | Mono, Poly, Continuous | Interrupt, Mana Source | ||

