Torment

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Image:Torment logo.png
Symbol
Design Team Bill Rose (lead)
Mike Elliott
with Odyssey design concepts by Richard Garfield
Mark Rosewater
Development Team Henry Stern (lead)
Randy Buehler
Mike Donais
Bill “Quill” McQuillan
Brian Schneider
with contributions from
Brady Dommermuth
Paul Barclay
Release Date February 2002
Mechanics Nightmares, Madness, Threshold
Keywords/
Ability words
Flashback
Size 143 (55 Common 44 Uncommon 44 Rare)
Expansion Code TOR
Development Codename Boron
Sets in Odyssey block
Odyssey Torment Judgment
Magic: The Gathering
Chronology
Odyssey Torment Judgment

Torment is the twenty-sixth Magic expansion and was released in 2002 as the second set in the Odyssey block.

Contents

[edit] Set details

The set is unusual in having an imbalance in distribution of the color of cards. In general, the set is themed as the Black set featuring more black cards (40) than any other color while black's allies on the Color Wheel, Blue and Red have more cards (28 each) than black's enemies White and Green (21 each). The black cards are also comparatively more powerful than cards of the other colors.

The set also features cycles and cards in other colors which relate to black by either referring to the color itself or being thematically related to black, e.g. a cycle of Enchantments named after psychological conditions. All four Theme decks released for this set also use black and one of the other four colors. The set also features no lands which do not have an ability adding Image:Manab.gif to the players mana pool.

The imbalance in color was counter-weighed by Judgment which enlisted a heavy theme in this set's neglected colors of white and green. Overall, the number of cards in each color was balanced out in the Odyssey block.

[edit] Mechanics

It continued the Odyssey keyword mechanics of "flashback" and "threshold" and introduced the Madness keyword, which allowed players to play cards as they were being discarded. Non-keyword themes included Nightmare Horrors such as Faceless Butcher which "scared" a resource out of an opponent until the creature left play and various insanity-themed cycles of cards.

[edit] Cycles

Torment has ten cycles:

[edit] Vertical cycles

  • Punisher spells: Continuing the theme from Odyssey, each of these spells gives an opponent a "choice of evils" — Longhorn Firebeast (common), Flaming Gambit (uncommon), Skullscorch (rare).
  • Black Dreams: While the other colors each got one rare Dreams spell, black got three, one in each rarity. They differ in mana cost within themselves and from the other Dreams cards in the set, but like the other dreams cards also additionally require X cards to be discarded for a scalable effect. The cards are Restless Dreams (common), Sickening Dreams (uncommon) and Insidious Dreams (rare).
  • Wormfangs: Each of these blue Nightmares require the loss of a particular resource, usually permanents, excluding the rare ones, which take a turn or your hand, but return them on leaving the field. There are two vertical cycles in this catagory. —Wormfang Drake and Wormfang Newt in common, Wormfang Turtle and Wormfang Crab in uncommon and Wormfang Behemoth and Wormfang Manta in rare.

[edit] Mega cycle

[edit] Notable cards

Famous cards from the set include:

[edit] Reprinted cards

The following cards have been reprinted from previous sets and included in Torment.

[edit] Theme decks

As Torment is a black-heavy set it is appropriate that each theme deck is partially black. Also of note, the "tainted lands" cycle (mentioned above) is found throughout the theme decks as each deck has 2 copies of the appropriate "tainted land". The pre-constructed theme decks are:

Theme deck name
Colors included
White Blue Black Red Green
Sacrilege
Grave Danger
Waking Nightmares
Insanity

[edit] Misprints

  • All non-premium english white cards in Torment have a reduced image resolution, making them look grainy and pixilated.[1]

[edit] References

  1. "Ask Wizards", MTG.com, February 26, 2002

[edit] External links

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