The Dark

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The Dark
Symbol Crescent Moon
Design Team Jesper Myrfors
Steve Bishop
Glenn Elliott
Beverly Marshall Saling
Development Team Skaff Elias
Jim Lin
Chris Page
Dave Pettey
Release Date August 1994
Mechanics Tribal, first mood-based theme, graveyard as resource, remove from game, poison counters
Keywords None new
Size 119 (40 Common 1 Uncommon 78 Rare)
Expansion Code DRK
Magic: The Gathering
Chronology
Legends The Dark Fallen Empires

The Dark is the fourth Magic expansion and was released in 1994. It is not considered part of any block.

Contents

[edit] Set details

It was sold in eight-card packs which included six commons and two uncommons.

The Dark was printed on sheets of 121 cards. The set's rarity breakdown is: 40 commons (40@C3), 1 Uncommon (1@C1), 78 Rares (35@U1, 43@U2).

Cards were available from mid August 1994 through mid November 1994.

The print run was announced by Wizards to be 75 million cards.

It includes a goblin tribal theme, powerful abilities with intense colored mana and upkeep costs, and the return of Poison counters.

[edit] Storyline

The climax of the Brothers' War was the Sylex Blast, which lofted debris into the air blotting out the sun and creating The Dark. Without the sun the climate begins to cool, and an anti-magic religion comes to power, blaming the Sylex blast and its effects on all magic and its users. Persecution of these magic using wizards led to the creation of the fabled City of Shadows in the east and the Conclave of Mages in the west, where they hid themselves during this time.

[edit] Cycles

The Dark has no cycles.

[edit] Notable cards

[edit] Functional reprints

The Dark has one functional reprint:

[edit] Trivia

Main article: The Dark/Trivia
  • Although the multicolored cards in the Legends expansion did not, the multicolored cards in The Dark have reminder text to remind the player that the card counts as two colors.
  • Only one of the four lands printed in The Dark produces mana.

[edit] Creature types

The Dark is the first expansion to explore a "tribe," or a specific creature type. It contains six goblins, a card named "Goblin Rock Sled," two creatures with abilities that reference goblins, two Auras that can give a bonus to goblins, and a sorcery to destroy all goblins — Tivadar's Crusade. Despite this creature-type theme, most of the rest of the set used unusual, creature-specific creature types like other early expansions.

The following creature types are introduced in this expansion: Ball Lightning (later changed to Elemental), Bandit (later changed to Human Rogue), Banshee (later changed to Spirit), Brother (later changed to Human Shaman), Cave People (later changed to Human), Eater (later changed to Horror), Eel (later changed to Fish), Exorcist (later changed to Human Cleric), Fallen (later changed to Zombie, General (later changed to Orc Warrior), Hunter (later changed to Human Cleric), Leech, Lurker, Miracle Worker (later changed to Human Cleric), Mob (later changed to Human), Murk Dwellers (later changed to Zombie), Nameless Race, Niall Silvain (later changed to Ouphe), People of the Woods (later changed to Human), Pikemen (later changed to Human Soldier), Preacher (later changed to Human Cleric), Rag Man (later changed to Minion), Robber (later changed to Human Rogue), Rock Sled (later changed to Goblin), Scavenger Folk (later changed to just Scavenger then Human), Shark (later changed to Fish), Sister (later changed to Human Shaman), Squire (later changed to Human Soldier), Tracker (later changed to Human), Uncle Istvan (later changed to Human), Viper (later changed to Snake), and Whippoorwill (later changed to Bird).

The following creature types are used in this expansion but also appear in previous sets: Drake, Elf, Goblin, Hag, Imp, Knight, Leviathan, Merfolk, Monster, Rat, Ship (later changed to Spirit), Slug, Treefolk, Wall, Wizard, Wurm and Zombie.

[edit] Misprints

[edit] External links

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