Taplands
From MTG Salvation Wiki
(Redirected from Tap lands)
Taplands is the nickname for lands that generally come into play tapped. They are as follows:
Thers is an allied-color cycle of Invasion lands, thus named for their drawback of coming into play tapped.
- Coastal Tower (
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- Salt Marsh (
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- Urborg Volcano (
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- Shivan Oasis (
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- Elfhame Palace (
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A second allied-color cycle of taplands was added in Coldsnap; these are snow lands as well, and their mana can be considered snow mana.
- Boreal Shelf (
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- Frost Marsh (
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- Tresserhorn Sinks (
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- Highland Weald (
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- Arctic Flats (
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With Shards of Alara came a third cycle of Taplands, which produce CDE, the arc-colors.
- Seaside Citadel (
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- Arcane Sanctum (
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- Crumbling Necropolis (
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- Savage Lands (
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- Jungle Shrine (
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Magic 2010 includes Taplands that come into play untapped if the player controls a land with one of the corresponding basic land types.
- Glacial Fortress (
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- Drowned Catacomb (
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- Dragonskull Summit (
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- Rootbound Crag (
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- Sunpetal Grove (
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Zendikar includes Taplands that have the upside of providing 1 life when entering the battlefield.
- Sejiri Refuge (
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- Jwar Isle Refuge (
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- Akoum Refuge (
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- Kazandu Refuge (
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- Graypelt Refuge (
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