Spell

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A spell has two meanings; one in-game and one out-of-game

[edit] In-game meaning

A spell is any card that has been played and thus placed on the stack. A card is only a spell when it is on the stack.

From the Comprehensive Rules
  • 213. Spells
    • 213.1. Every nonland card is a spell while it’s being played (see rule 409, “Playing Spells and Activated Abilities”) and while it’s on the stack. Once it’s played, a card remains a spell until it resolves, is countered, or otherwise leaves the stack. For more information, see rule 401, “Spells on the Stack.”
    • 213.2. A spell’s type, supertype, and subtype are the same as those of its card.
    • 213.3. The term “spell” is used to refer to a card or a copy of a card while it’s on the stack.
    • 213.4. Every spell has a controller. By default, a spell’s controller is the player who played it.
    • 213.5. If an effect changes any characteristics of a spell that becomes a permanent, the effect continues to apply to the permanent when the spell resolves.

Example: If an effect changes a black creature spell to white, the creature is white when it comes into play and remains white for the duration of the effect changing its color.

[edit] Out-of-game meaning

A spell is the collective term for all non-permanents. This includes: sorceries, instants and the obsoletes (mana sources and interrupts)


Card types
Groups Supertypes Card types Subtypes
Spell
(non-permanent)
Instant Trap Arcane
Sorcery
Permanent Basic,
Legendary,
Snow,
World
Artifact Equipment, Fortification, Contraption
Creature (...)
Enchantment Aura, Shrine
Land (...)
Planeswalker (...)
Miscellaneous Tribal (...)
Plane (...)
Vanguard
Obsolete Mono, Poly,
Continuous
Interrupt,
Mana Source
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