Rise of the Eldrazi

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Rise of the Eldrazi
Set symbol
Rise of the Eldrazi symbol.png
Design team
Brian Tinsman (lead),
Aaron Forsythe,
Graeme Hopkins,
Gregory Marques,
Bill McQuillian,
Devin Low
Development team
Matt Place (lead),
Mark Globus,
Erik Lauer,
Gregory Marques,
Mark Rosewater
Release date
{{{date_release}}}
Themes and mechanics
Big mana, brood lineage, colorless Eldrazi spells, defenders
Keywords and/or ability words
Annihilator, Level up, Rebound, Totem armor
Set size
248 (100 Common 60 Uncommon 53 Rare 15 Mythic 20 Lands)
Expansion code
{{{code_expansion}}}
Zendikar block sets
Zendikar Worldwake Rise of the Eldrazi
Magic: The Gathering chronology
Phyrexia vs. The Coalition Rise of the Eldrazi Deck Builder's Toolkit

Rise of the Eldrazi is the fifty-second Magic expansion released in April 2010 as the third set in the Zendikar block. Prerelease events were held April 17-18, 2010. Launch parties were held April 23-25, 2010.

Contents

Set details

Rise of the Eldrazi is set like its predecessors Zendikar and Worldwake on the plane of Zendikar and continues the story line from those sets. However, unlike other third sets in a block, Rise of the Eldrazi is a large expansion and contains 248 cards (including Basic lands which also usually are not reprinted in the third expansion of a block). The set is a complete "mechanical reboot" of the block; unlike the two preceding sets it is not Land-themed and mechanics from the preceding sets did not return but focuses on a race of colorless creatures called the Eldrazi. Each set of basic lands (i.e. all Plains, all Islands ...) form a collage when put together.

The colorless spells featured in the set have translucent boxes through which larger artwork can be seen. These colorless cards are put in front of colored cards in the numbering, despite Colorless artifacts being placed behind colored cards in normal sets.

The promotional cards given to participants at the Prerelease tournaments, Emrakul, the Aeons Torn, one of the colorless Eldrazi creatures, and the Launch party event, Lord of Shatterskull Pass, which highlights Level up.

Rise of the Eldrazi is the first non-first set in a block to have basic lands cards. It is also a set which has an uncommonly low count of Cycles. While regular Magic sets often have 10 or more cycles, particularly large sets, Rise of the Eldrazi only has two cycles that are not basic lands.

Mechanics

The set features a number of large colorless creatures called Eldrazi which were previewed with Eye of Ugin from the previous set, Worldwake. The first creature to be shown was Kozilek, Butcher of Truth which also features the mechanic Annihilator which forces the defending player to sacrifice a number of permanents when the creature with Annihilator attacks.[1] The set also contains the first Instant and Sorcery spells without colored mana in their casting cost. For this purpose the set also brings back Tribal cards. There are four tribal colorless cards in the set, all with the creature type Eldrazi and a converted mana cost of 7 or greater. The four tribal cards in the set are Not of this World, Skittering Invasion, Eldrazi Conscription, and All is Dust. The Eldrazi Theme is further enhanced by the use of a mechanic nicknamed "Brood lineage" which produces 0/1 colorless Eldrazi Spawn creature tokens that can be sacrificed to add Mana1.gif to the mana pool.

One of the set's major themes is growth. Level up is a new mechanic which allows creatures to gain benefits permanently in exchange for a mana investment. The set also contains creatures that grow using other means - Tuktuk the Explorer is a 1/1 Goblin legend that turns into a 5/5 Goblin Golem when sent to the graveyard, whilst Sphinx of Magosi grows using +1/+1 counters. Growth is also shown through temporary power/toughness benefits, as seen on creatures like Bloodthrone Vampire, Nirkana Revenant and Wildheart Invoker.

Another subtheme of the set is the heavy use of efficient Walls and other creatures with defender, including a wall that benefits more based on the number of creatures with defender Overgrown Battlement. These stop smaller creatures from attacking effectively, meaning that larger creatures, like Eldrazi and levelers, are needed to win games. The set also contains a number of "Casting Cost" matters cards, which scale an effect to another card in play, in the graveyard or revealed from hand.

Totem armor on the other hand is a mechanic on Auras which replaces the destruction of the enchanted permanent with the destruction of the aura. Rebound is another mechanic to get more use out of Instants and Sorceries. When an Instant or Sorcery with Rebound is cast from hand, the card is exiled as it resolves and its controller may cast it again at the beginning of his or her next upkeep.

The set features Gideon Jura as a card and Sarkhan Vol will make a return appearance as Sarkhan the Mad. Sarkhan the Mad is the first Planeswalker card to be printed without an ability that gains him loyalty counters. Meanwhile, Gideon does not have an ability colloquially referred to as an "Ultimate", a big effect costing a lot of loyalty counters, but instead can turn himself into a creature. Both cards also mark a change in templating as they use pronouns such as "him" and "himself" which were previously exclusively used to refer to players but not to cards or characters.

Marketing cards

Boosters of Rise of Eldrazi come with a bonus sixteenth card that is either a "tips & tricks card" or a creature token from Rise of Eldrazi. One face of the Rise of Eldrazi bonus card has one of five different rules tips or is one of six different creature tokens. The other face has one of 13 advertisements for organized play programs, Rise of the Eldrazi, Duels of the Planeswalkers for Xbox Live, Magic Online, fat packs, Zendikar: In the Teeth of Akoum and Ultra Pro products for Magic.

Tips & Tricks

The tips & tricks cards are

Tokens

The Rise of Eldrazi tokens in numerical order are:

Eldrazi Spawn creature token rulings

  • Sacrificing an Eldrazi Spawn token to add Mana1.gif to your mana pool is a mana ability. No player may respond to it. You may activate the ability while you're casting a spell, you're activating an ability, or a resolving spell or ability requires a mana payment from you, for example.
  • Some abilities affect Eldrazi Spawn. Such abilities affect these tokens, of course. Such abilities also affect Mistform Ultimus and creatures with changeling, since they have the creature types Eldrazi and Spawn.
  • Not all creatures with creature types Eldrazi and Spawn have "Sacrifice this creature: Add Mana1.gif to your mana pool." These tokens do only because the effects that create them say that they have that ability. Mistform Ultimus doesn't have that ability, for example. If an Eldrazi Spawn token loses its abilities, you'll no longer be able to sacrifice it for mana.
  • Some of the instants and sorceries that create Eldrazi Spawn tokens have targets. If all the spell's targets are illegal by the time it resolves, the entire spell is countered. You won't get any Eldrazi Spawn tokens.

Flavor

And Carnage Shall Follow[2]

Cycles

Rise of the Eldrazi is unusual in having only a very small number of cycles. There are two cycles in Rise of the Eldrazi:

Reprinted cards

The following cards have been reprinted from previous sets and included in Rise of the Eldrazi:

Functional reprints

Rise of the Eldrazi has 7 functional reprints:

Colorshifted

Misprints

Intro packs

Intro pack name
Colors included
Foil rare
White Blue Black Red Green
Leveler's Glory Student of Warfare
Leveler's Scorn Sphinx of Magosi
Invading Spawn Drana, Kalastria Bloodchief
Eldrazi Arisen Conquering Manticore
Totem Power Gigantomancer

References

  1. "Magic Arcana". (Monday, March 1, 2010.) "The Secrets of the Eye", Daily MTG, magicthegathering.com, Wizards of the Coast.
  2. "Magic Arcana". (Monday, November 16, 2009.) "Announcing: Rise of the Eldrazi", Daily MTG, magicthegathering.com, Wizards of the Coast.

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