Poisonous

From MTG Salvation Wiki
Jump to: navigation, search

Poisonous is a keyword ability that uses poison counters. It was introduced in Future Sight, though the concept of poison counters is as old as Legends. Poison was featured as rules card 5 of 5 in the Scars of Mirrodin set. It has only been printed on two cards so far, the timeshifted Snake Cult Initiation and Virulent Sliver.

From the Comprehensive Rules (July 11, 2013)

  • 702.69. Poisonous
    • 702.69a Poisonous is a triggered ability. “Poisonous N” means “Whenever this creature deals combat damage to a player, that player gets N poison counters.” (For information about poison counters, see rule 104.3d.)
    • 702.69b If a creature has multiple instances of poisonous, each triggers separately.

From the Comprehensive Rules (July 11, 2013)

  • 104.3d If a player has ten or more poison counters, he or she loses the game the next time a player would receive priority. (This is a state-based action. See rule 704.)

Rulings

  • If all damage that a poisonous creature would deal to a player is prevented, the poisonous ability won't trigger (see rule 119.8).
  • The player will get the stated number of poison counters each time the poisonous creature deals combat damage to him or her, regardless of how much damage that creature dealt.
  • If a player has ten poison counters, that player loses the game.
  • Although several older cards give players poison counters, none of those cards have abilities that trigger on combat damage.

Examples

  • Snake Cult Initiation - Mana3.gifManab.gif
    Enchantment — Aura
    Enchant creature
    Enchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
  • Virulent Sliver - Manag.gif
    Creature — Sliver
    1/1
    All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
Personal tools
Namespaces

Variants
Actions
Navigation
Tools