Poison counter

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Poison counters are an alternate way of winning the game (see "Winning and losing"): when a player has ten (10) or more of them, that player loses the game. In Two-Headed Giant, a team with fifteen (15) poison counters loses the game.

From the Comprehensive Rules
  • 104.3d If a player has ten or more poison counters, he or she loses the game the next time a player would receive priority. (This is a state-based effect. See rule 704.)
From the Comprehensive Rules
  • 810.8d If a team has fifteen or more poison counters, that team loses the game. (This is a state-based action. See rule 704.)

Since the counters have no other properties, and rarely any other card affects or is affected by them, they do not hold much power in the metagame. Two keyword abilites use poison counters to inflict damage: "Infect", and "Poisonous". With infect; how many poison counters a creature deals to an opponent is equal to its power: 1/1 = deals 1 poison counter. 3/2 = deals 3 poison counters. These are dealt instead of regular damage, not in addition to it. However, with "Poisonous", the number of poison counters dealt in damage is eaqual to the N value in Poisonous N. For example, a 1/1 creature with Poisonous 2 deals 2 poison counters, as well as the 1 (non-poison) Damage, from the creature's power.

[edit] External links

The following is a list of cards that deal with poison counters: per Gatherer.

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