|Paul Sottosanti (lead),|
|Mike Turian (lead),|
|February 1, 2008|
Themes and mechanics
Keywords and/or ability words
(60 commons, 40 uncommons, 50 rares)
Development code name
|Lorwyn block sets|
|Magic: The Gathering chronology|
|Duel Decks: Elves vs. Goblins||Morningtide||Shadowmoor|
Morningtide is the second and final set of Lorwyn block. The following set, Shadowmoor, is not part of Lorwyn block, as originally announced, but the first set of a new block, codenamed "Jelly" and "Doughnut". However, these two blocks will rotate into and out of official tournament formats as though they were a single block.
|“|| Soldiers, Shamans, Wizards, Warriors, and Rogues.
Conflict continues in the fantasy world of Lorwyn as mighty races find common ground — and power — by forming new tribes based on their classes. As the second set in the new block, Morningtide offers gamers of all skill levels the chance to play with the highly popular tribal theme, along with all-new mechanics — Prowl, Reinforce, and Kinship.
Like Lorwyn boosters before them, boosters of Morningtide come with a bonus sixteenth card that is either a rules card or a creature token from Lorwyn or Morningtide. One face of the Morningtide bonus card has one of five different rules tips or is one of fourteen different creature tokens, meaning either one the eleven tokens printed in Lorwyn or one of the three printed in Morningtide. The other face has one of six advertisements for organized play programs, magicthegathering.com, and Shadowmoor.
Tips & Tricks
The tips & tricks cards are
The Morningtide tokens are:
- "1/1 Faerie Rogue with flying" produced by Bitterblossom, Notorious Throng and Violet Pall.
- "5/5 Giant Warrior" produced by Feudkiller's Verdict.
- "2/5 Treefolk Shaman" produced by Reach of Branches.
The promotional pre-release card for Morningtide is Door of Destinies with alternate art, a card that helps emphasize creature types, the theme of Morningtide. The promotional release card is Earwig Squad which shows the Prowl mechanic.
Morningtide expands upon Lorwyn's flavor and theme by shifting the tribal focus away from the eight races of Lorwyn (kithkin, merfolk, faeries, elementals (flamekin and greater), goblins, giants, treefolk, and elves) to the five classes of Morningtide (soldiers, shamans, wizards, warriors, and rogues).
Morningtide has a number of spells with clash that you return to your hand if you win the clash.
A few Morningtide cards have abilities that say that certain other creatures you control come into play with additional +1/+1 counters on them.
Choose a creature type
A number of Morningtide cards tell you to choose a creature type, then base their effect on how many permanents of the chosen type you control.
The new mechanics introduced in Morningtide are Prowl, Kinship, and Reinforce. Prowl and Kinship are class-specific keywords for Rogues and Shamans, respectively, and Reinforce appears on multiple non class-related cards.
- Prowl is an alternate cost to play a spell, which may be used if you have dealt combat damage with a creature that shares a creature type with the card that has Prowl. For example, Latchkey Faerie costs normally, but if you have dealt combat damage with a Faerie or a Rogue this turn, you may play it for its Prowl cost, . Additionally, some cards with Prowl have abilities that only occur if they have been played for their Prowl cost.
- Kinship is an ability word which means, "At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with ~, you may reveal it. If you do, [effect]."
- Reinforce is an activated ability which reads, "Reinforce N—[mana]". You may pay a card's Reinforce cost and discard it from your hand whenever you can play an instant. If you do, put N +1/+1 counters on target creature. Reinforce works well with the tribal counter creatures from Morningtide, allowing creatures that do not have the required class to receive +1/+1 counters and trigger these creatures' effects.
Morningtide has eleven cycles:
- Bannerets: Each of these common creatures has a converted mana cost of C and reduce the casting cost of two creature types by — Ballyrush Banneret (kithkin and soldiers), Stonybrook Banneret (merfolk and wizards), Frogtosser Banneret (goblins and rogues), Brighthearth Banneret (elementals and warriors), and Bosk Banneret (treefolk and shamans).
- Chosen creature type: Each of these common spells does something based on the number of creatures of the chosen creature type — Coordinated Barrage, Distant Melody, Luminescent Rain, Pack's Disdain, Roar of the Crowd.
- Common changelings: Each of these common creatures has the shapeshifter creature type and the changeling ability — Changeling Sentinel, Game-Trail Changeling, Moonglove Changeling, Mothdust Changeling, and War-Spike Changeling.
- Common elementals: Each of these common Elemental creatures comes into play with +1/+1 counters on them. As part of an activated ability, the +1/+1 counters can be removed — Fertilid, Festercreep, Floodchaser, Shinewend, and Stingmoggie.
- Common creatures with kinship: Each of these common creatures has the kinship ability — Ink Dissolver, Kithkin Zephyrnaut, Mudbutton Clanger, Squeaking Pie Grubfellows,and Winnower Patrol.
- Lesser tribal lords: Each of these rare creatures grants a bonus to or otherwise interacts with creatures of a specific class subtype, all of which are otherwise not strongly supported by the set — Battletide Alchemist (clerics), Gilt-Leaf Archdruid (druids), Greatbow Doyen (archers), Kinsbaile Cavalier (knights), and Scarblade Elite (assassins).
- Clashback spells — Each of these uncommon spells comes back to your hand if you win the clash — Redeem the Lost, Research the Deep, Revive the Fallen, Release the Ants, and Recross the Paths.
- Tribal counter lords: Each of these uncommon creatures, one for each color, uses +1/+1 counters in a way that benefits creatures of its type — Cenn's Tactician (soldiers), Sage of Fables (wizards), Oona's Blackguard (rogues), Rage Forger (shamans), and Bramblewood Paragon (warriors).
- Tribal equipment: Each of these uncommon equipment artifacts support one of the five races of Morningtide and when an appropriate creature of that race comes into play, you may attach the equipment without paying its equip cost — Cloak and Dagger (rogues), Diviner's Wand (wizards), Obsidian Battle-Axe (warriors), Thornbite Staff (shamans), and Veteran's Armaments (soldiers).
- Uncommon Elementals with evoke: Each of these uncommon Elemental creatures has the evoke ability — Meadowboon, Nevermaker, Offalsnout, Spitebellows, and Walker of the Grove.
- Uncommon creatures with kinship: Each of these uncommon creatures has the kinship ability — Nightshade Schemers, Pyroclast Consul, Wandering Graybeard, Waterspout Weavers, and Wolf-Skull Shaman.
The following cards have been reprinted from previous sets and included in Morningtide:
- Boldwyr Intimidator — was last seen in Future Sight as a futureshifted card. It was included in Morningtide for its class-changing abilities on other creatures.
- Elvish Warrior — was last seen in 9th Edition and was first printed in Onslaught. It was included in Morningtide as it is one of the five classes (warrior) featured in Morningtide.
Morningtide has one functional reprint:
|Lorwyn–Shadowmoor block preconstructed theme decks|
|Lorwyn theme decks: Boggart Feast () | Elementals' Path () | Elvish Predation () | Kithkin Militia () | Merrow Riverways ()|
|Morningtide theme decks: Battalion () | Going Rogue () | Shamanism () | Warrior's Code ()|
|Shadowmoor theme decks: Army of Entropy () | Aura Mastery () | Mortal Coil () | Overkill () | Turnabout ()|
|Eventide theme decks: Battle Blitz () | Death March () | Life Drain () | Sidestep () | Superabundance ()|
|Related pages: Lorwyn–Shadowmoor block/Preconstructed theme decks • Lorwyn–Shadowmoor block theme decks|
Morningtide features four class tribal theme decks.
|Theme deck name|
- ↑ 1.0 1.1 1.2 1.3 1.4 March 29, 2007. "Announcing Morningtide", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ Mark Rosewater. (May 2, 2005.) "Today and Tomorrow", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ Mark Rosewater. (July 16, 2007.) "Two Plus Two", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ [MOR] Focus on Classes; Keywords
- Morningtide product information page — Wizards of the Coast
- Wizards of the Coast. (Thursday, March 29, 2007.) "Announcing Morningtide", Magic Arcana, MTG.com.
- Morningtide Minisite
- Morningtide Visual Spoiler — Magic: The Gathering