Mirage

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image:Mirage logo.png
Symbol palm tree
Design Team Bill Rose (lead)
Charlie Cantina
Don Felice
Howard Kahlenberg
Joel Mick
Development Team Bill Rose (lead)
Mike Elliott
William Jockusch
Mark Rosewater
Release Date October 1996
Mechanics Flanking, Phasing, Substance
Keywords/
Ability words
Size 350 (110 Common 110 Uncommon 110 Rare 20 Land)
Expansion Code MIR
Development Codename Sosumi
Sets in Mirage block
Mirage Visions Weatherlight
Magic: The Gathering
Chronology
Alliances Mirage Visions

Mirage is the ninth Magic expansion and was released in 1996 as the first set in the Mirage block.

Contents

[edit] Set details

The print run is estimated at 400 million cards. The set's rarity break down was 110 commons, 110 uncommons, 110 rares, and 20 basic lands. Each booster contained 15 cards: 11 commons, 3 uncommons, and 1 rare.[1]

[edit] Magic Online

Mirage was released on Magic Online on December 5, 2005. Release events began on December 7, 2005.

[edit] Mechanics and themes

Mirage introduces the mechanics Flanking (a combat ability that gives blockers -1/-1 until end of turn) and Phasing (a confusing 'removed from play/Phased out' ability). Flanking was frequently used to make 2/2 creatures for three mana worthwhile.[2] Phasing was most often used as a drawback in this set, but it is now infamous for the complex rulings it inspired, especially when combined with comes-into-play effects that started appearing on many creatures in Visions.[2]

Mirage included a large number of creatures with the Knight creature type, all with flanking and an activated ability, such as Cadaverous Knight and Teferi's Honor Guard. The set also included more multicolor cards than any set between Legends and Invasion.

[edit] Storyline

Mirage stands apart from the rest of Magic for its tropical African-themed setting, outlining the three nations of Femeref, Zhalfir, and Suq'Ata. The storyline begins with the disappearance of the planeswalker Teferi (who would later play a crucial role in the Weatherlight Saga and the Time Spiral block) and the three powerful spellcasters — Mangara, Jolrael, and Kaervek — who come looking for him, setting off the events that would lead to the Mirage War.

[edit] Design & development

The development of Mirage began with a group of playtesters, including Bill Rose, who independently created their own cards and mixed them in with the Alpha cards from 1992 through 1995. The set, which they initially called "the Menagerie", evolved over the years until it was finalized in October 1995. The African setting was devised by Sue Ann Harkey after the cards had been designed.[2]

[edit] Cycles

Mirage has nine cycles:

[edit] Mirrored pair

Mirage has one mirrored pair:

[edit] Notable cards

  • Cadaverous Bloom — This card allowed a player to generate large amounts of mana, frequently used in conjunction with Drain Life and famously as a part of the Prosperous Bloom combo.
  • Celestial Dawn — Nicknamed "bleach" by players, this enchantment made a muticolored deck into monochrome white. Counterspells, direct damage, and all the other color specialities are then available to the white player.
  • Grinning Totem — Taking the Jester's Cap concept one step further, the Totem not only lets you look through your opponent's library and remove a card, but then, adding injury to insult, allows you to play that card as if it were in your own hand, possibly turning your opponent's most powerful spell against them.
  • Hammer of Bogardan — Before the Hammer, decks based on direct damage tended to run into late-game problems of plenty of mana but no spells to spend it on. Enter the Hammer, an infinitely-reusable damage spell.
  • Maro — This card was named for designer Mark Rosewater and quickly became a favorite for green creature-based decks. Once Maro is in play, each card you draw makes him more dangerous.
  • Political Trickery — This card is a weapon for blue counter / control decks against specialized lands.
  • Tombstone Stairwell — This card inspired new deck types, this Enchant World makes the 1/1 creatures typical of a weenie deck more valuable in the graveyard than out. Decks built around the Stairwell are designed to swarm the opponent: first with regular creatures, and then, once the graveyard is nicely stocked, with Tombstone Zombies.

[edit] Reprinted cards

The following cards have been reprinted from previous sets and included in Mirage.

[edit] Functional reprints

[edit] Theme decks

The Mirage block theme decks were designed for MTGO, as these expansion sets were printed before theme decks were first printed in the Tempest block.

The pre-constructed theme decks are:

Theme deck name
Colors included
White Blue Black Red Green
Burning Sky
Jungle Jam
Night Terrors
Ride Like the Wind

[edit] References

[edit] External links

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