Life
From MTG Salvation Wiki
Life total is a sort of score. Each player starts the game with 20 life. Any increase in a player’s life total is considered to be gaining life. Any decrease in a player’s life total is considered to be losing life. A player whose life total drops to 0 or less loses.
[edit] Loss of life
Loss of life can occur from unblocked creatures, direct damage from spells and mana burn. There are spells which can prevent damage, but so far nothing can prevent the loss of life. To pay life is the same as losing life and damage causes loss of life. The reasons for why loss of life cannot be prevented are that nummerous cards would become all-powerful if lifeloss was preventable.
However, the card Children of Korlis have been ruled as able to bring back the loss of life as long as that does not excede or equal the players current life, and is currently the only card in Magic able to bend the rules regarding loss of life.
[edit] Life gain
Life gain directly opposes the game’s primary win condition. The earliest "life gain" spells include Healing Salve, Lifetap, Stream of Life. Stream of Life is notable for being the first gain X life spell. There were also 5 artifacts printed which would give you 1 life each time a spell of the appropriate color was cast if you paid 1 (e.g., Ivory Cup).
The biggest single colored life gain spell (not
) is the card Heroes Remembered (20) from Planar Chaos. The biggest multi-colored life gain spell (not
) is the card Heroes' Reunion (7) from Invasion.
| From the Comprehensive Rules
215. Life
|

