Judgment
From MTG Salvation Wiki
- For other uses, see Judgment (disambiguation).
| ||
|---|---|---|
| Symbol | ||
| Design Team | Brian Tinsman (lead) Mike Elliott Richard Garfield Bill Rose Mark Rosewater | |
| Development Team | Randy Buehler & William Jockusch (leads) Mike Elliott Joe Hauck Worth Wollpert with contributions from Paul Barclay Mike Donais Brian Schneider | |
| Release Date | May 2002 | |
| Mechanics | "graveyard matters", Punisher, Threshold | |
| Keywords/ Ability words | Flashback | |
| Size | 143 (55 Common 44 Uncommon 44 Rare) | |
| Expansion Code | JUD | |
| Development Codename | Carbon | |
| Sets in Odyssey Block | ||
| Odyssey | Torment | Judgment |
| Magic: The Gathering Chronology | ||
| Torment | Judgment | Onslaught |
Judgment is the twenty-seventh Magic expansion and was released in May 2002 as the third set in the Odyssey block.
Consisting of Odyssey, Torment, and finally Judgment, the block introduced a "graveyard" theme that dealt with using the graveyard as a resource. Judgement continued to expand upon the block mechanics of threshold and flashback, and introduced several new cycles of cards that immediately went on to become tournament staples.
Contents |
[edit] Set details
The Judgment set is the green and white set, which balances out the bias towards black created by the Torment set. There are more green cards and white cards than any other color. There are fewer black cards (green and white's shared enemy) than any other color. White and Green each have 33 cards, blue and red each have 27 and black has only 16 cards in the entire set. All the multicolored cards are both green and white, and all lands are related to green and white.
[edit] Themes and mechanics
- Advocates — The five Advocates are creatures with abilities that both return cards in your opponent's graveyard to his or her hand and give you a beneficial effect. They're all green or white. The ability targets a number of cards in an opponent's graveyard, as well as whatever else will be affected by the ability. You must choose a different card for each target. If one or more of the targets are illegal when the ability resolves, you still do as much of the effect as you can. You can't play the ability unless a single opponent has enough cards in his or her graveyard for you to target. The Advocates are Forcemage Advocate, Nullmage Advocate, Pulsemage Advocate, Shieldmage Advocate, and Spurnmage Advocate.
- Phantoms — These creatures came into play with a set number of +1/+1 counters. When damage would be dealt to these creatures, instead a counter is removed. This provided for a host of creatures that were inordinately powerful and sometimes very difficult to remove. The most iconic example of this ability: Phantom Centaur. Time Spiral added Phantom Wurm
- Wishes — Allowing players to utilize a mechanic not seen since Arabian Nights famous Ring of Ma'ruf, these powerful tutor effects retrieved cards from the sideboard and led immediately to the use of wishboards. The most iconic of these would probably be Burning Wish, which was immediately restricted in Vintage after its use in Long.dec. (see cycles)
- Incarnations — These creatures each have abilities that only became active when they were placed in the graveyard. The most iconic of these would be Wonder and Genesis. (see cycles)
- Nightmares — This was a continued mechanic from the previous block. Existing on creatures with the subtype "Nightmare", these creatures produced some 187 effect when they came into play, and have the reverse effect when they leave play. A notable from this cycle would be Worldgorger Dragon.
[edit] Cycles
Judgement has 4 cycles:
- Gorger vertical cycle — Each of these red nightmares, one for each level of rarity, forces you to give up some resource when it comes into play, which it returns upon leaving play: Spellgorger Barbarian (common), Soulgorger Orgg (uncommon), and Worldgorger Dragon(rare).
- Incarnations — Each of these uncommon creatures has a common keyword ability, and gives creatures you control that ability as long as the it is in your graveyard and you control a land of the appropriate type: Valor, Wonder, Filth, Anger, and Brawn. Genesis and Glory are incarnations with similar abilities, but are not part of the cycle.
- Sacrificial Creatures — Each of these common one-mana 1/1 creatures can be sacrificed for an effect: Benevolent Bodyguard, Hapless Researcher, Cabal Trainee, Dwarven Scorcher, and Krosan Wayfarer.[1]
- Wishes — Each of these five rare spells allows you to choose a card you own from outside the game (including cards that have been removed from the game, cards in your sideboard, and cards in your collection) and put it into your hand: Golden Wish, Cunning Wish, Death Wish, Burning Wish and Living Wish.
[edit] Mega cycles
- The set also features Test of Endurance and Epic Struggle, white's and green's respective entries in the Odyssey block mega cycle of Enchantments that win the game if a certain condition is met at the beginning of the upkeep.
[edit] Reprinted cards
The following cards have been reprinted from previous sets and included in Judgment.
- Erhnam Djinn — was last seen in Beatdown.
- Guided Strike — was last seen in Weatherlight.
[edit] Theme decks
The pre-constructed theme decks are:
| Theme deck name | |||||
| White | Blue | Black | Red | Green | |
| Air Razers | ■ | ■ | |||
| Inundation | □ | ||||
| Painflow | ■ | ||||
| Spectral Slam | □ | ■ | |||
[edit] References
- ↑ ""C" creatures", by "Magic Arcana", MTG.com, Friday, May 24, 2002.


