Invasion
From MTG Salvation Wiki
- For other uses, see Invasion (disambiguation).
| ||
|---|---|---|
| Symbol | ||
| Design Team | Bill Rose (lead) Mike Elliott Mark Rosewater | |
| Development Team | Henry Stern (lead) Randy Buehler Robert Gutschera William Jockusch Mark Rosewater with contributions from Brady Dommermuth Beth Moursund | |
| Release Date | October 2000 | |
| Mechanics | Split cards, Domain, Divvy, Gating | |
| Keywords/ Ability words | Kicker | |
| Size | 350 (110 Common 110 Uncommon 110 Rare 20 Land) | |
| Expansion Code | INV | |
| Development Codename | Beijing | |
| Sets in Invasion Block | ||
| Invasion | Planeshift | Apocalypse |
| Magic: The Gathering Chronology | ||
| Prophecy | Invasion | Planeshift |
Invasion is the twenty-second Magic expansion and was released in 2000 as the first set in the Invasion block.
This set features some of the Weatherlight's crew: Captain Sisay and Hanna, Ship's Navigator.
Contents |
[edit] Set Details
Invasion introduced split cards and was the first set to emphasize playing multi-color decks.
[edit] Mechanics
Invasion introduced the following mechanics:
- Domain — cards which increase in power depending on the number of different basic lands you have in play.
- Divvy — Phyrexian Portal from Alliances was the inspiration for this mechanic which a player separates a number of cards into two piles and the other player chooses what to do with them.
- Gating — cards which require you to return a permanent (normally a creature) of the same color to your hand.
- Kicker — pay an extra cost for a bonus effect.
[edit] Cycles
Invasion has 14 cycles:
- Allied-color gold enchantments: Each of these uncommon enchantments has a static or triggered ability and an activated sacrifice effect — Angelic Shield, Seer's Vision, Smoldering Tar, Fires of Yavimaya and Sterling Grove.
- Apprentices: Each of these common 1/1 wizards has two minor activated abilities with allied-color costs — Sunscape Apprentice, Stormscape Apprentice, Nightscape Apprentice, Thunderscape Apprentice and Thornscape Apprentice.
- Attendants: Each of these uncommon 3/3 Golem artifact creatures costs
and has "
, Sacrifice this creature: Add ABC to your mana pool", where ABC are three different colored manas that help to cast one of the legendary dragons — Treva's Attendant, Dromar's Attendant, Crosis's Attendant, Darigaaz's Attendant and Rith's Attendant.
- Cameos: Each of these uncommon artifacts costs
and can be tapped for one mana of any two allied colors — Seashell Cameo, Drake-Skull Cameo, Bloodstone Cameo, Troll-Horn Cameo and Tigereye Cameo.
- Djinn: Each of these uncommon djinn get weaker if their color is the most common or tied for the most common color amont all permanents — Ruham Djinn, Zanam Djinn, Goham Djinn, Halam Djinn and Sulam Djinn.
- Emissaries: Representing one of Dominaria's signature locations, each of these uncommon human wizards has a converted mana cost of
and an allied-color kicker ability that either destroys one of an opponent's permanents or returns it to its owner's hand — Benalish Emissary, Tolarian Emissary, Urborg Emissary, Shivan Emissary and Verduran Emissary.
- Two-mana 2/2 creatures: Each of these 2/2 common creatures has two allied colors with converted mana cost
and protection from their enemy color — Galina's Knight, Vodalian Zombie, Shivan Zombie, Yavimaya Barbarian and Llanowar Knight. This cycle is sometimes nicknamed the "Invasion bears" after Grizzly Bears, the archetypal 2/2 2-drop.
- Instant sorceries: Each of these rare sorceries could be played any time you could play an instant for an extra cost of
: Rout, Breaking Wave, Twilight's Call, Ghitu Fire and Saproling Symbiosis.
- Leeches: Each of these rare leech creatures is aggressively costed but with the drawback that all colored spells of its color that you play cost an additional mana of that color — Alabaster Leech, Sapphire Leech, Andradite Leech, Ruby Leech and Jade Leech.
- Legendary dragons: Each of these rare 6/6 legendary dragons has converted mana cost
that include 3 allied colors, flying, and a triggered ability with a cost of
C (C being the middle color of the casting cost) that triggers on dealing combat damage to a player — Treva, the Renewer; Dromar, the Banisher; Crosis, the Purger; Darigaaz, the Igniter and Rith, the Awakener.
- Masters: Each of these rare 2/2 wizard creatures has two powerful activated abilities with allied-color costs — Sunscape Master, Stormscape Master, Nightscape Master, Thunderscape Master and Thornscape Master.
- Weavers: Each of these uncommon 2/1 wizards creatures has an activated ability that helps creatures of its allied colors — Hate Weaver, Might Weaver, Rage Weaver, Sky Weaver and Spirit Weaver. This cycle was reprinted in 10th Edition.
- Sac lands: Each of these common lands comes into play tapped, can be tapped for one mana of a given color, or tapped and sacrificed for one of each of that color's allied colors — Irrigation Ditch, Ancient Spring, Sulfur Vent, Geothermal Crevice and Tinder Farm.
- Tap dual lands: Each of these lands comes into play tapped and can be tapped for one mana of any two allied colors — Coastal Tower, Salt Marsh, Elfhame Palace, Urborg Volcano and Shivan Oasis.
[edit] Mirrored pair
Invasion has one mirrored pair.
- Crusading Knight (white) and Marauding Knight (black): Each of these rare 2/2 knight creatures costs
CC, has protection from the other's color, and gets +1/+1 for each land of a certain type (Swamps or Plains respectively) your opponents control.
[edit] Notable cards
| Please help improve this article or section by expanding it. Further information might be found on the talk page. |
- Absorb - Legacy Blue/White Control
- Artifact Mutation - Vintage anti-artifact especially anti-Darksteel Colossus
- Fact or Fiction — still one of the more broken draw-cards blue has to offer.
- Dueling Grounds
- Fires of Yavimaya
- Sabertooth Nishoba
- Urza's Rage
- Tribal Flames - Legacy 5C zoo
[edit] Reprinted cards
The following cards have been reprinted from previous sets and included in Invasion.
- Angel of Mercy — was last seen in Starter 1999.
- Blinding Light — was last seen in Starter 1999.
- Crown of Flames — was last seen in Tempest.
- Cursed Flesh — was last seen in Exodus.
- Disrupt — was last seen in Weatherlight.
- Fertile Ground — was last seen in Battle Royale.
- Harrow — was last seen in Tempest.
- Holy Day — was last seen in Legends.
- Lobotomy — was last seen in Tempest.
- Maniacal Rage — was last seen in Battle Royale.
- Phantasmal Terrain — was last seen in 6th Edition.
- Quirion Elves — was last seen in Mirage.
- Ravenous Rats — was last seen in Starter 1999.
- Reckless Spite — was last seen in Tempest.
- Shackles — was last seen in Exodus.
- Simoon — was last seen in Visions.
- Soul Burn — was last seen in Ice Age.
- Stun — was last seen in Tempest.
- Tranquility — was last seen in Battle Royale.
[edit] Functional reprints
Invasion has eight functional reprints:
- Benalish Trapper is a functional reprint of Master Decoy from Tempest.
- Horned Cheetah is a functional reprint of Zebra Unicorn from Mirage, save for creature type.
- Hunting Kavu is a functional reprint of Giant Trap Door Spider from Ice Age, save for creature type.
- Metathran Zombie is a functional reprint of Drowned from The Dark.
- Phyrexian Battleflies is a functional reprint of Pit Imp from Tempest and Vampire Bats from 5th Edition, save for creature type.
- Razorfoot Griffin is a functional reprint of Ekundu Griffin from 6th Edition.
- Teferi's Care is a functional reprint of Arenson's Aura from 5th Edition.
- Vodalian Merchant is a functional reprint of Merfolk Traders from Weatherlight.
[edit] Misprint
- The prerelease version of Raging Kavu shows a copyright line of 1993-1999, and is the only Invasion card to have these dates; Invasion was released in late 2000.
[edit] Theme decks
The pre-constructed theme decks are:
| Theme deck name | |||||
| White | Blue | Black | Red | Green | |
| Blowout | ■ | ■ | |||
| Dismissal | ■ | ■ | |||
| Heavy Duty | □ | ■ | |||
| Spectrum | □ | ■ | ■ | ■ | ■ |


