Fetch lands are lands that can be sacrificed to search their controller's library for a land of a specific type or specific types.
Fetch lands were introduced as a cycle from Mirage consisting of Flood Plain, Bad River, Rocky Tar Pit, Mountain Valley, and Grasslands. Each of these original fetch lands entered the battlefield tapped.
In each of Onslaught and Zendikar, two five-card cycles of fetch lands were introduced. Each of these lands allows its controller to sacrifice it and pay one life to search its controller's library for a land card with at least one of two basic land types. In Onslaught, the combinations of land types are of allied colours; in Zendikar, the land types are of enemy colours. These lands, in contrast to the original ones from Mirage, do not enter the battlefield tapped.
Shards of Alara introduced a cycle of common "Panaroma" triple lands, with one for each shard. In addition to possessing the ability to tap for , each of these has the ability, for , , and its sacrifice, to allow its controller to search his or her library for a basic land card of the three according basic land types and put it onto the battlefield tapped.
Fetch lands are associated with the theory of deck thinning.[fact? citation needed]
List of fetch lands
Mirage fetch lands
Onslaught fetch lands
- Flooded Strand (/)
- Polluted Delta (/)
- Bloodstained Mire (/)
- Wooded Foothills (/)
- Windswept Heath (/)
Shards of Alara panoramas
Zendikar fetch lands
Time Spiral fetch land
Rise of the Eldrazi fetch land
Dark Ascension fetch land
- Evolving Wilds (reprinted)
|Common types of nonbasic lands|
|No colors of mana/no mana: Fetch lands|
|One colors of mana: Sac lands|
|Two colors of mana: Dual lands • Filter lands • Gates • Karoo lands • Pain lands • Sac lands • Shock lands • Slow lands • Taplands •|
|Three colors of mana: Lairs • Triple lands|