Equipment
From MTG Salvation Wiki
Equipment is an artifact subtype that has the "equip" keyword ability. By paying the equip cost, it attaches to a creature you control. If that creature leaves play, the Equipment becomes unattached and remains in play. Paying the equip cost also allows the Equipment to be moved from one creature to another.
Equipment was created as an attempt to improve on the concept of creature enchantments — specifically, the inherent card disadvantage of attaching Auras to a creature. First appearing throughout Mirrodin block, that block's heavy artifact theme presented an opportunity to represent a creature's magical weapons and devices as artifacts instead of enchantments, and introduce new rules for using them. Equipment was introduced to core sets in 9th Edition. Equipment was featured as rules card 5 of 5 in the Morningtide set.
Alara Reborn introduced the first colored equipment.
From the Comprehensive Rules
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[edit] External links
- "The flavor of equipment", by "Magic Arcana", MTG.com, Wednesday, February 18, 2004.
- "Rules for Equipment", by Paul Barclay, MTG.com, Tuesday, September 2, 2003.
[edit] See also
| Card types | ||||
|---|---|---|---|---|
| Groups | Supertypes | Card types | Subtypes | |
| Spell (non-permanent) | Instant | Trap | Arcane | |
| Sorcery | ||||
| Permanent | Basic, Legendary, Snow, World | Artifact | Equipment, Fortification, Contraption | |
| Creature | (...) | |||
| Enchantment | Aura, Shrine | |||
| Land | (...) | |||
| Planeswalker | (...) | |||
| Miscellaneous | Tribal | (...) | ||
| Plane | (...) | |||
| Vanguard | ||||
| Obsolete | Mono, Poly, Continuous | Interrupt, Mana Source | ||

