Equipment

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Equipment is an artifact subtype that has the "equip" keyword ability. By paying the equip cost, it attaches to a creature you control. If that creature leaves play, the Equipment becomes unattached and remains in play. Paying the equip cost also allows the Equipment to be moved from one creature to another.

Equipment was created as an attempt to improve on the concept of creature enchantments — specifically, the inherent card disadvantage of attaching Auras to a creature. First appearing throughout Mirrodin block, that block's heavy artifact theme presented an opportunity to represent a creature's magical weapons and devices as artifacts instead of enchantments, and introduce new rules for using them. Equipment was introduced to core sets in 9th Edition. Equipment was featured as rules card 5 of 5 in the Morningtide set.

Alara Reborn introduced the first colored equipment.

From the Comprehensive Rules
  • 212.2. Artifacts
    • 212.2g Some artifacts have the subtype “Equipment." An Equipment can be attached to a creature. It can't legally be attached to an object that isn't a creature.
    • 212.2h An Equipment is played and comes into play just like any other artifact. An Equipment doesn't come into play attached to a creature. The equip keyword ability moves the Equipment onto a creature you control (see rule 502.33, “Equip"). Control of the creature matters only when the equip ability is played and when it resolves. The creature to which the Equipment is to be moved must be able to be equipped by it. If it can't, the Equipment doesn't move.
    • 212.2i An Equipment that's also a creature can't equip a creature. Equipment that loses the subtype "Equipment" can't equip a creature. An Equipment can't equip itself. An Equipment that equips an illegal or nonexistent permanent becomes unattached from that permanent but remains in play. (This is a state-based effect. See rule 420.)
    • 212.2j The creature an Equipment is attached to is called the "equipped creature." The Equipment is attached to, or "equips," that creature.
    • 212.2k An Equipment's controller is separate from the equipped creature's controller; the two need not be the same. Changing control of the creature doesn't change control of the Equipment, and vice versa. Only the Equipment's controller can play its abilities. However, if the Equipment adds an ability to the equipped creature (with "gains" or "has'), the equipped creature's controller is the only one who can play that ability.
  • 502.33. Equip
  • 502.33a Equip is an activated ability of artifact Equipment cards. "Equip [cost]" means "[Cost]: Attach this Equipment to target creature you control. Play this ability only any time you could play a sorcery."

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Card types
Groups Supertypes Card types Subtypes
Spell
(non-permanent)
Instant Trap Arcane
Sorcery
Permanent Basic,
Legendary,
Snow,
World
Artifact Equipment, Fortification, Contraption
Creature (...)
Enchantment Aura, Shrine
Land (...)
Planeswalker (...)
Miscellaneous Tribal (...)
Plane (...)
Vanguard
Obsolete Mono, Poly,
Continuous
Interrupt,
Mana Source
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