The original dual lands are:
- Badlands (/)
- Bayou (/)
- Plateau (/)
- Savannah (/)
- Scrubland (/)
- Taiga (/)
- Tropical Island (/)
- Tundra (/)
- Underground Sea (/)
- Volcanic Island (/)
Through internal error, Volcanic Island was not printed in Alpha. This oversight was corrected in Beta.
Since then, "dual land" has come to refer to any land that can produce two colors of mana. Dual lands are often highly sought-after and fetch high prices on the secondary market. Popular dual land cycles have been printed in numerous sets, including Ice Age (pain lands), Onslaught/Zendikar (fetch lands), Tempest (pain lands), Apocalypse (pain lands), Odyssey (filter lands), Ravnica block (shock lands and Karoo lands), Future Sight (special cycle of different mechanics), Shadowmoor block (filter lands), Magic 2010/Innistrad (tapland) and Scars of Mirrodin (scar lands). Several manlands are also dual lands. There are also a few notable "triple lands" cycles that produce three colors of mana.
- Devin Low. (June 13, 2008.) "Why Are Dual Lands Usually Allied-Colored", Daily MTG, magicthegathering.com, Wizards of the Coast.
|Common types of nonbasic lands|
|No colors of mana/no mana: Fetch lands|
|One colors of mana: Sac lands|
|Two colors of mana: Dual lands • Filter lands • Gates • Karoo lands • Pain lands • Sac lands • Shock lands • Slow lands • Taplands •|
|Three colors of mana: Lairs • Triple lands|