|An overlap of the Return to Ravnica and Gatecrash expansion symbols|
|Alexis Janson (lead),|
|Zac Hill (lead),|
|May 3, 2013|
Themes and mechanics
Keywords and/or ability words
|Guild keywords (see below),|
(70 commons, 40 uncommons, 35 rares, 11 mythic rares)
Development code name
|Return to Ravnica block sets|
|Return to Ravnica||Gatecrash||Dragon's Maze|
|Magic: The Gathering chronology|
|Duel Decks: Sorin vs. Tibalt||Dragon's Maze||Modern Masters|
Dragon's Maze is the third set in the Return to Ravnica block. It is the 61st Magic expansion and was released on May 3, 2013.
Dragon's Maze and its boosters do not contain any basic lands; however, as a first in Magic history, the set contains reprinted nonbasic lands in the form of guild gates with the Dragon's Maze expansion symbol, and its boosters contain these guild gates, shocklands with their Return to Ravnica or Gatecrash expansion symbols, and the mythic rare Maze's End. The frequency at which these cards are found in booster packs are at the same as any other card at their respective rarities.
Dragon's Maze features Izzet planeswalker Ral Zarek (as Ral Zarek) and, as a throwback to the original Ravnica block, ten Maze Runners, or guild champions, creatures that literally run the Implicit Maze.
Flavor and storyline
|“||Ten Guilds, One Destination!||”|
Dragon's Maze, like the preceding Return to Ravnica and Gatecrash expansions, is set in Ravnica, a plane comprising a singular megalopolis or ecumenopolis, in which a vast and diverse variety of inhabitants co-exist.
In the prerelease Sealed Deck format, each player chooses a guild that he or she will represent among the ten guilds of Ravnica. That player will receive a "Guild Prerelease Pack" of the chosen guild, which contains four Dragon's Maze booster packs, one guild-specific booster pack, and one "secret ally" booster pack. The "secret ally" booster pack is one containing cards of a guild that shares one mana color with the chosen guild.
The draft format for Dragon's Maze reverts to the regular format of drafting the three sets in a block (i.e., in reverse order of their release; here, Dragon's Maze/Gatecrash/Return to Ravnica).
Each participant receives a guild symbol button, or "guild mark", to indicate his or her guild affiliation. In the "Implicit Maze" prerelease event, when a player wins a match during the tournament, his or her guild progresses through the Implicit Maze. Each member of the first guild to complete the Implicit Maze will receive a "Champion of the Maze" achievement code card, which he or she can redeem on the Planeswalker Points webpage for a badge and an achievement. Additionally, members of each other guild to complete the Implicit Maze after the first will receive "Maze Runner" achievement code cards to redeem.
Each prerelease participant will receive a promotional alternate-art Maze's End, which cannot be played in the sealed deck. This is in contrast to the sealed events of the Return to Ravnica and Gatecrash prereleases on two bases. Firstly, for those prereleases, each guild had its own guild promotional card. Secondly, the guild-specific promotional cards were playable in sealed decks.
Other promotional cards are:
- Launch promo: Breaking/Entering
- Game Day: full-art Trostani's Summoner
- Game Day (Top 8): full-art Melek, Izzet Paragon
- Dragon's Maze League: Bird creature token
- Buy-a-Box: Render Silent
DGM League promotional Bird creature token card
The only Dragon's Maze token card is:
- */* Elemental creature token with "This creature's power and toughness are each equal to the number of creatures you control." produced by Voice of Resurgence
Dragon's Maze received mixed reception, but it was by and large panned by Magic writers and/or professional and/or competitive players. However, a few cards in the set were notably regarded as powerful and potentially tournament-playable. These include Notion Thief, a innocuous card draw hoser; Voice of Resurgence, a competitively costed threat against control decks
Themes and mechanics
The expansion also features two cycles of split cards and a new mechanic exclusive to these cards called Fuse. Fuse allows players to play both halves of a split card with the keyword ability as one spell by paying both halves' mana costs. Split cards with Fuse also have a new card layout, with the boxes containing the name and type line forming arrows that point medially, towards to midline of the card. In addition to this, each split card with Fuse has a separate text box containing the Fuse mechanic and its reminder text that spans the bottom of both halves.
Other themes and mechanics include:
- In addition to the reprinting of the ten Gate nonbasic lands, Dragon's Maze features Maze's End, a nonbasic land that works synergistically with Gates. Not only can it search for Gate cards and puts them onto the battlefield, Maze's End can win players the game if they have 10 or more differently named Gates under their control.
No novel creature types were introduced in this expansion.
The following creature types that are not new to Magic are used in this expansion:
Whereas Return to Ravnica and Gatecrash have 5-card guild cycles that, if and when considered together, form 10-card guild mega cycles, Dragon's Maze has 10-card guild cycles, with one card per guild, as well as 5-card cycles, with one card per color.
|Cycle name||Description and notes||White card(s)||Blue card(s)||Black card(s)||Red card(s)||Green card(s)|
Each of these common 2/4 Soldier creatures cost C and an "enter the battlefield" triggered ability that triggers if its controller controls two Gates when it comes into play.
|Sunspire Gatekeepers||Opal Lake Gatekeepers||Ubul Sar Gatekeepers||Smelt-Ward Gatekeepers||Saruli Gatekeepers|
Each of these common Elemental creatures cost C and has two static abilities, one of which is a on-color combat keyword and another that confers that combat word to multicolor creatures its controller controls.
|Maze Sentinel||Maze Glider||Maze Abomination||Maze Rusher||Maze Behemoth|
|Fuse spells (rare)||
Each of these rare split cards has two differently multicolored halves, with each half sharing one color with the other half, and the Fuse mechanic.Regarding the combination of the guilds on these cards, as various that satisfy the aforementioned design criterion are permissible, each guild is represented only once and each Return to Ravnica guild is paired with a Gatecrash guild
|"Lieutenants"||Jelenn Sphinx||Blaze Commando||Haunter of Nightveil||Korozda Gorgon||Feral Animist||Fluxcharger||Maw of the Obzedat||Carnage Gladiator||Bronzebeak Moa||Species Gorger|
Description and notes: Each of these uncommon creatures has an ability or abilities that "lend themselves to certain styles of play". According to DailyMTG.com writer Zac Hill, the "Lieutenants" were designed to encourage drafters to pursue a specific strategy rather than just picking generally powerful cards. While Hill did not name the cards in the cycle, there is little doubt about which of the one or two uncommon creatures for a particular color pair is part of the cycle.
|"Maze Runners"||Lavinia of the Tenth||Tajic, Blade of the Legion||Mirko Vosk, Mind Drinker||Varloz, the Scar-Striped||Ruric Thar, the Unbowed||Melek, Izzet Paragon||Teysa, Envoy of Ghosts||Exava, Rakdos Blood Witch||Emmara Tandris||Vorel of the Hull Clade|
Description and notes: Each of these rare legendary creatures represents the "Maze Runner" of its respective guild.
|Fuse spells (uncommon)||Protect/Serve||Wear/Tear||Far/Away||Down/Dirty||Armed/Dangerous||Turn/Burn||Profit/Loss||Toil/Trouble||Alive/Well||Give/Take|
Description and notes: Each of these uncommon split cards has two monocolored halves, with each half of a different color from the other, and the Fuse mechanic.
|Cluestones||Azorius Cluestone||Boros Cluestone||Dimir Cluestone||Golgari Cluestone||Gruul Cluestone||Izzet Cluestone||Orzhov Cluestone||Rakdos Cluestone||Selesnya Cluestone||Simic Cluestone|
Description and notes: Each of these common artifacts costs , has one mana ability that taps for either of its guild's respective colors, and has one activated ability costing one of each of its guild's respective colors, , and its sacrifice to draw a card.Each Cluestone is illustrated by Raoul Vitale.
|Guildgates||Azorius Guildgate||Boros Guildgate||Dimir Guildgate||Golgari Guildgate||Gruul Guildgate||Izzet Guildgate||Orzhov Guildgate||Rakdos Guildgate||Selesnya Guildgate||Simic Guildgate|
Description and notes: Each of these common nonbasic lands with the Gate subtype enters the battlefield tapped and can be tapped for one mana of its respective guild's colors.
Dragon's Maze has no matched pairs.
Dragon's Maze has no mirrored pairs.
|Card||Introduced in||Featured in||Notes|
|Guildgates||Return to Ravnica, Gatecrash|
|Putrefy||Ravnica: City of Guilds|
|Wind Drake||Portal||Tempest, 6th Edition, Starter 1999, 7th Edition, 8th Edition, 9th Edition, Magic 2010, Magic 2013|
Note about Shocklands
As the shocklands that appear in Dragon's Maze boosters feature a Return to Ravnica or Gatecrash expansion symbol, they are technically not reprints.
Dragon's Maze has five bicolored guild-centric intro packs.
|Intro pack name||Foil rare|
|Azorius Authority||□||■||Lavinia of the Tenth|
|Orzhov Power||□||■||Teysa, Envoy of Ghosts|
|Rakdos Revelry||■||■||Exava, Rakdos Blood Witch|
|Gruul Siege||■||■||Ruric Thar, the Unbowed|
|Simic Domination||■||■||Vorel of the Hull Clade|
|Event deck name|
|Strength of Selesneya||□||■||■|
- ↑ You may want to fix this.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Trick Jarrett. (November 12, 2012.) "Announcing Dragon's Maze", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ 2.0 2.1 2.2 2.3 2.4 Wizards of the Coast. (April 8, 2013.) "The Mechanics of Dragon's Maze", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ 3.0 3.1 Monty Ashley. (January 28, 2013.) "The Dragon's Maze Prerelease", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ Ken Nagle. (September 3, 2012.) "On the Origin of Scavenge and Overload", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ Error on call to Template:cite web: Parameters url and title must be specifiedrebellion_es. . Twitter. Retrieved on April 27, 2013.
- ↑ 6.0 6.1 Wizards of the Coast. (April 23, 2013.) "Dragon's Maze Prerelease, Release Events, and Wide Beta Spotlight", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ Gavin Verhey. (April 23, 2013.) "Building Dragon's Maze Sealed", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ San Diego Comic-Con Panel 2012 (3:54-4:22) by wizardsmtg, YouTube, July 15, 2012.
- ↑ 9.0 9.1 Mike McArtor. (April 22, 2013.) "Dragon's Maze Prerelease Primer", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Trick Jarrett. (April 11, 2013.) "Dragon's Maze Promos & Tokens", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ Tack, Daniel (April 23, 2013). Dragon's Maze: Evaluating Azorius. Forbes. Retrieved on April 26, 2013.
- ↑ Kallenbach, Brian (April 17, 2013). [www.taipow.com/2013/04/17/dragons-maze-spoilers-todate/ Dragon's Maze, Spoilers to Date]. Taipow.com. Retrieved on April 26, 2013.
- ↑ Wescoe, Craig (April 25, 2013). Financial Predictions for Dragon's Maze. TCGPlayer.com. Retrieved on April 26, 2013.
- ↑ Ouellette, Justin (April 26, 2013). A Beginner's Guide to the Dragon's Maze Prerelease. Retrieved on April 27, 2013.
- ↑ 15.0 15.1 15.2 15.3 Wizards of the Coast. (April 22, 2013.) "Dragon's Maze Frequently Asked Questions", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ Sam Stoddard. (October 26, 2012.) "Return to Multiverse", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ Marshall Sutcliffe. (April 17, 2013.) "Totally Not Lost", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ 18.0 18.1 Zac Hill. (May 1, 2013.) "Crafting the Maze", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ Trick Jarrett. (April 24, 2013.) "Dragon's Maze Intro Pack Decklists", Daily MTG, magicthegathering.com, Wizards of the Coast.
- ↑ Trick Jarrett. (April 15, 2013.) "Dragon's Maze Event Deck", Daily MTG, magicthegathering.com, Wizards of the Coast.
- Dragon's Maze product information page — Wizards of the Coast
- Guilds of Ravnica — Wizards of the Coast