Deathtouch

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Deathtouch is a static ability, that used to be a triggered keyword ability. It was introduced in Future Sight, as a preview for Lorwyn, in which it featured more prominently. Deathtouch was featured as rules card 3 of 9 in the Magic 2011 set.

From the Comprehensive Rules (as of Magic 2011)

  • 702.2. Deathtouch
    • 702.2a. Deathtouch is a static ability.
    • 702.2b. Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage, regardless of that creature’s toughness. See rules 510.1c-d.
    • 702.2c. A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.
    • 702.2d. The deathtouch rules function no matter what zone an object with deathtouch deals damage from.
    • 702.2e. If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.
    • 702.2f. Multiple instances of deathtouch on the same object are redundant.

Contents

[edit] Rulings

[edit] Reminder text

As of Magic 2011, the latest reminder text for Deathtouch reads "Any amount of damage this deals to a creature is enough to destroy it."

[edit] Examples

  • Acidic Slime - Mana3.gifManag.gifManag.gif
    Creature — Ooze
    2/2
    Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
    When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

[edit] External links

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