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Common is one of the four rarities of Magic cards. Cards that are of the common rarity are often referred to as "commons." Commons are the most abundant cards and are considered to have the highest card impact in Limited play as a result. [1] [2] They have been identified by a black-filled expansion symbol since the Exodus expansion, except in the Coldsnap expansion where it was denoted by a white symbol. In sets printed before Exodus rarity was not denoted on cards.


Appearance in boosters

15-card booster packs usually contain 11 commons. Some of the earliest expansions; including Arabian Nights, Antiquities, The Dark, Fallen Empires, and Homelands; were packaged in 8-card booster packs that contained six commons. The Alliances and Chronicles expansions were sold in 12-card booster packs that contained 9 commons.

Different kinds of commons

Expansions through Alliances, excluding Ice Age, had some common and uncommon cards that were actually more prevalent than others. This was the result of some cards appearing more often than others on the printer's sheet of uncut cards. For example, Headless Horseman is a "C1" common, and Ghosts of the Damned is a "C2" common. This code represents the number of times the card appears on the common printer's sheet of uncut cards, making "C2" commons twice as abundant as "C1" commons.



  1. Mark Rosewater. (June 10, 2002.) "Common Courtesy", Daily MTG,, Wizards of the Coast.
  2. Mark Rosewater. (April 18, 2011.) "Common Knowledge", Daily MTG,, Wizards of the Coast.
Common Uncommon Rare Mythic rare
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