Apocalypse

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APC logo.jpg
Set symbol
APC symbol.png
Symbol description
Yawgmoth's mask
Design team
Paul Peterson (lead)
Randy Buehler
Charlie Cuturza
Mark Rosewater
Teeuwynn Woodruff
Development team
Mike Elliott (lead)
Randy Buehler
Charlie Cuturza
Michael Donais
Robert Gutschera
with contributions from Brady Dommermuth
Beth Moursund
Release date
June 2001
Themes and mechanics
Disciples, Envoys, Flagbearers, Sanctuaries, "Syphon" creatures, Split cards, Volvers
Keywords and/or ability words
Kicker
Set size
143 (55 Common 44 Uncommon 44 Rare)
Expansion code
APC
Development code name
Shanghai
Invasion block sets
Invasion Planeshift Apocalypse
Magic: The Gathering chronology
7th Edition Apocalypse Odyssey

Apocalypse is the twenty-third Magic: The Gathering expansion and was released in 2001 as the third set and second small expansion in the Invasion block.

Contents

Set details

Apocalypse' featured 143 black-bordered cards (55 commons, 44 uncommons and 44 rares). Its expansion symbol is Yawgmoth's mask. [1] Like Invasion and Planeshift, Apocalypse prominently features multicolored cards. Unlike its predecessors, Apocalypse focused on cards with "enemy" color pairings. Examples of the enemy color theme include painlands, split cards, cards with enemy color kicker costs (e.g. Orim's Thunder), cards with two enemy color kicker costs (the Volver cycle), cards with abilities requiring an enemy color (e.g. Angelfire Crusader, enchantments which gave bonuses if you controlled permanents of an enemy color (the Sanctuary cycle)and cards with enemy color casting costs. Apocalypse also expanded on the kicker block mechanic.

Marketing

The cards were sold in 15-card boosters which had artwork from Anavolver, in four preconstructed theme decks and a fat pack. At Apocalypse prerelease events on May 26, 2001, a foil फंगल्शम्ब्लर् (Fungal Shambler printed in Sanskrit text) was handed out. The set was accompanied by the novel of the same name.

Storyline

The Coalition forces hurled their might at the Stronghold, now overlaid onto the swamps of Urborg. Urza Planeswalker lead a powerful group of planeswalkers to Phyrexia itself, hoping to destroy the invaders in their home. Gerrard and Urza are forced to fight each other in an arena, and when one kills the other, the loser is returned to life by Yawgmoth's power and the two must fight again. Eventually, Gerrard wins free and Urza is decapicitated, only to find himself in the Stronghold throne room, with a crazed Crovax standing over the broken form of Squee. Sisay, Karn, Tahngarth and the rest of the Weatherlight crew desperately search the Thran Tome, attempting to figure out how the Legacy and the Weatherlight are supposed to save Dominaria. The remaining coalition forces, lead by Grizzlegom, Eladamri and Lin Sivvi fight their way to the Stronghold, where they battle Crovax's phyrexian soldiers. Things get worse when Yawgmoth himself steps through the portal from Phyrexia. The heroes regroup on the Weatherlight, and the final battle begins in earnest. Gerrard and his friends try to channel the mana from the Null Moon into a destructive beam to eradicate Yawgmoth, but fail to kill him. Without any further options, Urza, who is still alive since decapitation isn't lethal to planeswalkers, asks Gerrard to take out his powerstone eyes and place them in two sockets in Karn's chest. This completed the Legacy, forming that which legend refers to as the Legacy Weapon. Tahngarth's axe was imbued with all its energy, and with one strike at the tentacles Yawgmoth was attacking Weatherlight with, light spread all over the world, eradicating his essence wherever it touched the ancient evil. Then Gerrard, Urza, Karn, and the Legacy disappeared.

Mechanics

Each color contains a few creatures that have a new kind of ability, sometimes forming a vertical cycle. For example, blue gets Whirlpool creatures, red gets Bloodfire creatures, etc.

  • Bloodfire — The ability to pay Manar.gif, sacrifice the card then deal damage to creatures and players. A vertical cycle of creatures were printed with the ability plus an aura that granted a creature the ability. (see cycles)
  • Flagbearer — As long as you have one in play, any spell or ability your opponent plays that can target a Flagbearer must target a Flagbearer. If a spell has multiple targets, only one of the targets needs to be a Flagbearer. There were 2 White Flagbearer creatures (Standard Bearer and Coalition Honor Guard) and an aura (Coalition Flag) that granted a creature the Flagbearer subtype as well as the inherent ability.
  • Penumbra — Which brings a black token creature of the same power/toughness into play whenever the original green creature is put into a graveyard. (see cycles)
  • Syphon — Phyrexian abominations that take some life from their controller in exchange for an equal number of cards (e.g. When Phyrexian Rager comes into play you drew a card and lose 1 life). Phyrexian Gargantua and the enchantment Phyrexian Arena are also considered part of the "syphon" mechanic.
  • Whirlpool — Drake and Merfolk that allow the owner to shuffle cards in their hand into their library, and then draw that many cards. (see cycles)

Creature types

The following creature types are introduced in this expansion: Flagbearer, Volver.

The following creature types are used in this expansion but also appear in previous sets: Angel, Ape, Beast, Cat, Drake, Dwarf, Elf, Giant, Goblin, Golem, Horror, Kavu, Merfolk, Minotaur, Ship (later changed to Metathran), Snake, Soldier, Treefolk, Wall, Wizard, Zombie.

Cycles

Apocalypse has ten cycles and 4 vertical cycles.

Vertical cycles

Bloodfire Cycle

Pairs

Apocalypse has one parallel pair:

  • Desolation Angel and Desolation Giant: Each of these rare creatures has a double colored mana cost (black and red respectively) with a Manaw.gifManaw.gif kicker cost (their enemy color) that turns its enter the battlefield effect into either an Armageddon or a Wrath of God, respectively.

Reprints

Apocalypse has no reprints

Notable cards

Preconstructed decks

Apocalypse has four theme decks.

Theme deck name
Colors included
White Blue Black Red Green
Burial
Pandemonium
Swoop
Whirlpool
Invasion block preconstructed theme decks
Invasion theme decks: Blowout (Manab.gifManar.gif) | Dismissal (Manau.gifManab.gif) | Heavy Duty (Manag.gifManaw.gif) | Spectrum (Manaw.gifManau.gifManab.gifManar.gifManag.gif)
Planeshift theme decks: Barrage (Manar.gifManag.gif) | Comeback (Manaw.gifManau.gifManab.gif) | Domain (Manaw.gifManau.gifManab.gifManar.gifManag.gif) | Scout (Manaw.gifManar.gifManag.gif)
Apocalypse theme decks: Burial (Manab.gifManag.gifManaw.gif) | Pandemonium (Manaw.gifManau.gifManab.gifManar.gifManag.gif) | Swoop (Manag.gifManau.gif) | Whirlpool (Manau.gifManar.gif)
Related pages: Invasion block/Preconstructed theme decksInvasion block theme decks

External links

Magic products · Magic: The Gathering sets · Special Magic sets
Starter-level sets: PortalPortal Second AgePortal Three KingdomsStarter 1999Starter 2000
Advanced-level core sets: Limited Edition (Alpha/Beta)Unlimited EditionRevised Edition4th Edition5th Edition6th Edition7th Edition8th Edition9th Edition10th EditionMagic 2010Magic 2011Magic 2012Magic 2013Magic 2014Magic 2015
Early expansion sets: Arabian NightsAntiquitiesLegendsThe DarkFallen EmpiresHomelands
Expert-level block expansion sets
Ice Age Mirage Tempest Urza's Masques Invasion Odyssey Onslaught Mirrodin Kamigawa
Ice Age
Alliances
Coldsnap
Mirage
Visions
Weatherlight
Tempest
Stronghold
Exodus
Urza's Saga
Urza's Legacy
Urza's Destiny
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