Alliances

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Alliances
Symbol Pennant
Design Team Skaff Elias (lead)
Jim Lin
Chris Page
Dave Petty
Development Team Charlie Catripino (lead)
Skaff Elias
William Jockusch
Joel Mick
Bill Rose
Paul Peterson
Mark Rosewater
Release Date June, 1996
Mechanics Alternate and additional cost, cantrips and Snow
Keywords/
Ability words
Cumulative upkeep
Size 144 (55 Common 43 Uncommon 46 Rare)
Expansion Code ALL
Development Codename Quack
Sets in Ice Age block
Ice Age Alliances Coldsnap
Magic: The Gathering
Chronology
Homelands Alliances Mirage

Alliances is the eighth Magic expansion and was released in 1996 as the second set in the Ice Age block.

Contents

[edit] Set details

It was sold in booster packs of twelve cards which included eight commons, three uncommons and one rare.

It was the last expansion to feature regular multiple artworks on cards. This was discontinued to ease identification of cards by their artwork, which was important to the global community as Magic was beginning to see print in languages other than English.

Alliances is also the last standard Magic expansion that was underprinted, as supply did not meet demand in many areas. Alliances was highly anticipated after a nine-month wait from the release of the less-than-spectacular Homelands expansion.

Set was printed on sheets of 110 cards. The set's rarity breakdown is: 55 commons (40@C2, 10@C3, 5@U6), 43 uncommons (40@U2, 3@R6), 46 rares (46@R2). Each common card and the 5 uncommons cards @U6 have 2 pieces of art, making collectors view this as a 199 card set. Since the ratio of uncommons to rare is 3:1 in a booster pack, the 3 rares @R6 are considered as uncommon even if they could be found in the rare slot of an Alliances booster pack. Similar statement can be made about the 5 uncommons @U6.

[edit] Mechanics and themes

Alliances didn't introduce any new keywords, but it did introduce the popular alternate cost mechanic, popularly referred to as "pitch cards", that allowed a player to discard cards of specific colors (and in the case of two cards, with an additional life payment) to play a spell instead of paying its printed mana cost. In Magic: The Gathering history, this mechanic, or a derivative or variant thereof, appears on rare cycles in the Masques block, the Betrayers of Kamigawa expansion, and the Coldsnap expansion.

Alliances builds on many of the themes of the Ice Age block. Cumulative upkeep and cantrips return, as does the allied color theme and a few new legendary creatures. The Snow mechanic, considered a failure by the design team of Alliances, was largely abandoned but appears on a few cards.

[edit] Design & Development

When designing Alliances the design team looked at the mechanics and themes of the Ice Age expansion. Design considered the Snow mechanic to be a failure and was completely ignored, although Development added in a few Snow-matters cards before the release of the set as the mechanic has great flavor in the block.

At some point, Continuity (the department responsible for the storyline) decided that Alliances would have a race of sentient gorillas. The design team thought this was a silly idea and protested by renaming all the cards in the set to have "Gorilla" in their names.[1]

[edit] Storyline

After the planeswalker Freyalise cast her World Spell, thereby ending the Ice Age, a population long adapted to the cold had to re-adjust to warm weather. With the new climate came devastating floods and plagues, and the necromancer Lim-Dûl has built an army of undead bent on world domination. An alliance is formed between races to defeat Lim-Dûl and his army.

[edit] Notable cards

  • Balduvian Horde was initially heralded as the "new Juzam Djinn," then considered the best creature in Magic, as a 5/5 for Image:Mana2.gifImage:Manar.gifImage:Manar.gif. It later proved to be only mediocre and has seen print in 6th Edition.
  • Diminishing Returns is the first attempt at creating a "fixed" version of Timetwister. Despite its decrease in power compared to Timetwister, Diminishing Returns sometimes still sees play in Vintage alongside Timetwister.
  • Force of Will continues to be an important and potent card in every format it is legal in because it can counter any spell without the use of mana.
  • Ivory Gargoyle was powerful because it was difficult to get rid of it permanently and was used in some control decks as a win condition.

[edit] Cycles

Alliances has five cycles:

[edit] Creature types

The following creature types are introduced in this expansion: Aesthir (later changed to Bird), Bird, Gorilla (later changed to Ape), Harlequin (later changed to Human), Heretic (later changed to Human Cleric), Mosquito (later changed to Insect), Pigeon (later changed to Bird), Spy (later changed to Human Rogue), Starfish, Swarm, Tactician (later changed to Human Advisor), War-Rider (later changed to Human Warrior), and Worm.

The following creature types are used in this expansion but also appear in previous sets: Barbarian, Cleric, Druid, Elemental, Elf, Gargoyle, Goblin, Guardian, Homarid, Horror (later changed to Horror Spirit), Insect, Keeper (later changed to Avatar), Knight, Mercenary, Merfolk, Paladin (later changed to Human Knight), Phantasm (later changed to Illusion), Rat, Skeleton, Soldier, Spirit, Wall, Wizard and Zombie.

[edit] Trivia

  • Only Alliances and the Chronicles set were sold in packs of 12 cards.
  • Alliances was the first and only set to feature different tiers within its rare cards. A few rares appeared six times on each rare sheet while most appeared twice, making a few rares three times as common as others.

[edit] Trivia about individual cards

Main article: Alliances/Trivia

[edit] References

[edit] External links

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