6th Edition

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Symbol Roman Numeral VI
Design Team
Development Team
Release Date April, 1999
Mechanics
Keywords/
Ability words
Size 350
Expansion Code 6ED
Sets in Advanced level
5th Edition 6th Edition 7th Edition
Magic: The Gathering
Chronology
Urza's Legacy 6th Edition Portal Three Kingdoms

Sixth Edition (6th Edition), also known as Classic, is a Core Set that was released in 1999. Major rule changes occurred with the release of 6th Edition.

Contents

[edit] Set details

6th edition is the first core set to use the color-coded rarity symbols first introduced in Exodus.

No cards with trample were printed in 6th Edition.

[edit] Rule changes

  • A player who reaches 0 life loses immediately instead of waiting until the end of a phase.
  • The stack was introduced for resolving spells and abilities, replacing the old batch system.
  • Interrupts and mana sources were removed, with all old interrupt and mana source cards receiving errata to make them instants.
  • The word "summon" was replaced with "creature" on creature card type lines.
  • Most artifacts that are tapped no longer have their abilities turned off. Those that still had their abilities turned off received errata so that it was an ability of the card rather than a feature of the card type.
  • The type line on creature cards was changed so that each word on it counts as a separate creature type, allowing creature cards to have multiple subtypes without needing extra rules text. Artifact creatures with creature types also had their creature type printed on their type line, rather than having it stated in their rules text.

[edit] Cycles

Sixth Edition has six cycles:

[edit] Cards Added to 6th Edition

Main article: 6th Edition/Changes

[edit] Changes in rarity

Main article: 6th Edition/Changes

[edit] Cards removed from 5th Edition

Main article: 6th Edition/Changes

[edit] External links

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