10th Edition

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Tenth Edition
Symbol "10th Edition"
Design Team
Development Team
Release Date July 13, 2007
Mechanics
Keywords/
Ability words
Flash, Lifelink, Reach, and Shroud are newly keyworded
Size 383 (121 Common 121 Uncommon 121 Rare 20 Land)
Expansion Code 10E
Sets in Advanced level
9th Edition 10th Edition
Magic: The Gathering
Chronology
Future Sight 10th Edition Masters Edition

10th Edition, or Tenth Edition, the current core set, was released July 13, 2007. For the first time, Wizards of the Coast put legendary creatures in a core set, [1]each color received two legendary creatures, and a legendary artifact, Legacy Weapon, was included. This is the second time (after Alpha/Beta) using black borders in a core set for non-premium cards. This is also the first time since 5th Edition that the core set has not been 350 cards.

Contents

[edit] Keywords

10th Edition is the first core set to see the following keywords in print:

[edit] Cycles

[edit] Creature types

The creature types of many cards in the Tenth Edition set have been updated to sync them up with the current Magic conventions. For example, Icatian Priest, which used to be a Cleric, is now a Human Cleric.

The most notable change is that the cycle of manlands and Chimeric Staff now have creature types when animated. The Lord creature type was eliminated because it wasn't politcally correct and was used haphazardly.

[edit] Theme decks

The preconstructed theme decks are:

Theme deck name
Colors included
White Blue Black Red Green
Arcanis's Guile
Cho-Manno's Resolve
Evincar's Tyranny
Kamahl's Temper
Molimo's Might

Other 10th Edition products include a 2-Player Starter Box and Fat Packs.

[edit] Marketing card

Each Tenth Edition booster pack contains fifteen Magic game cards and a marketing card. One side of each marketing card either represents a token or explains a game concept; the other side is an advertisement. The DCI recommends that players drafting with Tenth Edition booster packs set aside (and keep) the marketing card they open before choosing their first pick from a pack.

[edit] Cards added to 10th Edition

  • The reason why 3 of the 5 Beacons were printed in 10th Edition from Fifth Dawn and not the complete cycle, Aaron Forsythe (director of Magic R&D) said:
We talked about including all five Beacons, but Beacon of Creation was causing us a few problems. One, we wanted to print Blanchwood Armor (which cares about Forests) and Verdant Force (which makes 1/1 green tokens) more than the Beacon, and it competes with those cards for unique mental space. Two, Beacon of Creation was a bit too strong in Standard playtesting, and because we were already giving green Birds of Paradise, Treetop Village, and Troll Ascetic we didn't want to give it the Beacon as well. So we cut Creation and looked for another one to cut so that we wouldn't have four of a cycle in a set (which is awkward). Beacon of Tomorrows had the best choice of replacements, Time Stretch.[2]
  • Walls returned in 10th Edition, two for white, one each for blue, green, and red.

[edit] Changes in rarity

[edit] Cards removed from 9th Edition

  • 10th Edition is the first core set without any of the Circles of Protection. Story Circle is the only card in 10th that acted like a "circle", though it is rare and requires a more dedicated white deck.

[edit] References

  1. "Tenth Edition Theme Decks", by "Magic Arcana", MTG.com, Tuesday, May 29, 2007.
  2. "Ask Wizards", MTG.com, September 13, 2007

[edit] External links

[edit] Articles

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