10th Edition
From MTG Salvation Wiki
| Symbol | ||
| Design Team | ||
| Development Team | ||
| Release Date | July 13, 2007 | |
| Mechanics | ||
| Keywords/ Ability words | Flash, Lifelink, Reach, and Shroud are newly keyworded | |
| Size | 383 (121 Common 121 Uncommon 121 Rare 20 Land) | |
| Expansion Code | 10E | |
| Sets in Advanced level | ||
| 9th Edition | 10th Edition | |
| Magic: The Gathering Chronology | ||
| Future Sight | 10th Edition | Masters Edition |
10th Edition, or Tenth Edition, the current core set, was released July 13, 2007. For the first time, Wizards of the Coast put legendary creatures in a core set, [1]each color received two legendary creatures, and a legendary artifact, Legacy Weapon, was included. This is the second time (after Alpha/Beta) using black borders in a core set for non-premium cards. This is also the first time since 5th Edition that the core set has not been 350 cards.
Contents |
[edit] Keywords
10th Edition is the first core set to see the following keywords in print:
- Flash — "You may play this card any time you could play an instant." (See Benalish Knight.)
- Lifelink — "Whenever this permanent deals damage, you gain that much life." (See Loxodon Warhammer.)
- Reach — "This creature can block creatures with flying." (See Giant Spider.)
- Shroud — "This permanent or player can't be the target of spells or abilities." (See Pincher Beetles.)
[edit] Cycles
- "Lucky charms": Each costing
and hosting an ability that allows its controller to gain life whenever a spell of the appropriate color is played — Angel's Feather, Demon's Horn, Dragon's Claw, Kraken's Eye and Wurm's Tooth. (Reprinted from Darksteel.)
- Enemy-color hosers: Uncommon spells that hamper both of their enemy colors at a low mana cost — Luminesce, Flashfreeze, Deathmark, Cryoclasm, and Karplusan Strider. (Reprinted from Coldsnap.)
- Manlands: These lands come into play tapped. They can be activated to turn into a creature — Faerie Conclave, Forbidding Watchtower, Ghitu Encampment, Spawning Pool and Treetop Village. (Reprinted from Urza's Legacy.)
- Muses: Rare spirit creatures — Dreamborn Muse, Graveborn Muse, Lavaborn Muse, Seedborn Muse and Windborn Muse. (Reprinted from Legions.)
- Painlands
- Allied colored painlands: Rare lands with "
: add 1 to your mana pool.
: Add C or D to your mana pool. [This] deals 1 damage to you." C and D are allied colors of mana. These lands are called painlands because their use for colored mana is "painful," referring to the damage they do to you — Adarkar Wastes, Brushland, Underground River, Sulfurous Springs, and Karplusan Forest. (Reprinted from 9th Edition.)
- Enemy colored painlands: Rare lands with "
: Add 1 to your mana pool.
: Add E or F to your mana pool. [This] deals 1 damage to you." E and F are enemy colors of mana — Battlefield Forge, Caves of Kilios, Llanowar Wastes, Shivan Reef, and Yavimaya Coast. (Reprinted from 9th Edition.)
- Allied colored painlands: Rare lands with "
- Weavers: 2/1 Wizards that have abilities that help allied-color creatures — Hate Weaver, Might Weaver, Rage Weaver, Sky Weaver and Spirit Weaver. (Reprinted from Invasion.)
[edit] Creature types
The creature types of many cards in the Tenth Edition set have been updated to sync them up with the current Magic conventions. For example, Icatian Priest, which used to be a Cleric, is now a Human Cleric.
The most notable change is that the cycle of manlands and Chimeric Staff now have creature types when animated. The Lord creature type was eliminated because it wasn't politcally correct and was used haphazardly.
[edit] Theme decks
The preconstructed theme decks are:
| Theme deck name | |||||
| White | Blue | Black | Red | Green | |
| Arcanis's Guile | ■ | ||||
| Cho-Manno's Resolve | □ | ||||
| Evincar's Tyranny | ■ | ||||
| Kamahl's Temper | ■ | ||||
| Molimo's Might | ■ | ||||
Other 10th Edition products include a 2-Player Starter Box and Fat Packs.
[edit] Marketing card
Each Tenth Edition booster pack contains fifteen Magic game cards and a marketing card. One side of each marketing card either represents a token or explains a game concept; the other side is an advertisement. The DCI recommends that players drafting with Tenth Edition booster packs set aside (and keep) the marketing card they open before choosing their first pick from a pack.
[edit] Cards added to 10th Edition
- The reason why 3 of the 5 Beacons were printed in 10th Edition from Fifth Dawn and not the complete cycle, Aaron Forsythe (director of Magic R&D) said:
| “ | We talked about including all five Beacons, but Beacon of Creation was causing us a few problems. One, we wanted to print Blanchwood Armor (which cares about Forests) and Verdant Force (which makes 1/1 green tokens) more than the Beacon, and it competes with those cards for unique mental space. Two, Beacon of Creation was a bit too strong in Standard playtesting, and because we were already giving green Birds of Paradise, Treetop Village, and Troll Ascetic we didn't want to give it the Beacon as well. So we cut Creation and looked for another one to cut so that we wouldn't have four of a cycle in a set (which is awkward). Beacon of Tomorrows had the best choice of replacements, Time Stretch.[2] | ” |
- Walls returned in 10th Edition, two for white, one each for blue, green, and red.
[edit] Changes in rarity
[edit] Cards removed from 9th Edition
- 10th Edition is the first core set without any of the Circles of Protection. Story Circle is the only card in 10th that acted like a "circle", though it is rare and requires a more dedicated white deck.
[edit] References
- ↑ "Tenth Edition Theme Decks", by "Magic Arcana", MTG.com, Tuesday, May 29, 2007.
- ↑ "Ask Wizards", MTG.com, September 13, 2007
[edit] External links
- Official 10th Edition Information Product Page — Magic: The Gathering
- "10th Edition Fat Pack", by "Magic Arcana", MTG.com, Monday, July 16, 2007.
- "10th Edition Update Bulletin", by Mark Gottlieb, MTG.com, Wednesday, July 11, 2007.
- 10th Edition Basic Rulebook
- 10th Edition Official FAQ
[edit] Articles
- "10th Edition Vampire Bats Art Process", by "Magic Arcana", MTG.com, Monday, June 25, 2007.
- "We're Bringin' Crazy Back", by Jeremy Jarvis, MTG.com, Monday, July 30, 2007.

